[casual_games] HTML5/Canvas Game Engine Solutions.
oscar is oscar
oscar.oscar.oscar at gmail.com
Mon Jun 27 12:04:37 EDT 2011
Will review at length. ;) Thank you.
More input please. ^_^
On Mon, Jun 27, 2011 at 12:00 PM, Aaron Murray <aaron at tandemgames.com> wrote:
> Here are some links (not game-specific) that I *highly* recommend so that
> you can target the smallest moving target possible when developing your
> html5 games. These are not game-frameworks, but you'll need more than a game
> framework to properly create supporting websites, etc.
> HTML5 Boilerplate is a good start for sites in general. It has a bunch of
> layout resets to make the platforms behave similarly right from the start.
> It also has built in ant scripts for merging/minifying. While you'll
> probably end up rolling your own more complicated/custom way of doing the
> stuff in the boilerplate project, it is a great reference for the various
> tweaks that you *should* be doing. It's also well documented so that you can
> see *why* certain things are done the way they are (like how to get various
> iPhone/Android icons to show up).
> Modernizr provides feature detection for HTML5 / CSS3, among other things,
> so that you "know" what the device you're running on supports.
> when the native support is lacking, which let's you write your JS using the
> latest language features.
> You should also consider having your site/game work on browsers that
> don't naively support HTML5. In order to do this easily/effectively, check
> out "shims" or "polyfills" - which basically will stub out support for the
> features if the browser doesn't. Not all shims will provide the appropriate
> level of functionality/speed, but at a minimum it should keep the who stack
> from crashing, which is a great start.
> Typically you add shims for each feature that you use. Here is a nice list:
> Lastly, any web developer should also familiarize themselves with the
> features/changes in HTML5. A good start:
> Aaron Murray
> Technical Director, Founder
> Tandem Games
> "Fun for All. All for Fun."
> On Mon, Jun 27, 2011 at 10:25 AM, oscar is oscar
> <oscar.oscar.oscar at gmail.com> wrote:
>> I know Impact.js is pretty big now, but anyone know about making HTML5
>> games... trying to line up some workstuff for agile contractors.
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