[game_edu] suggestions for readings?
Yusuf Pisan
ypisan at it.uts.edu.au
Sun Nov 9 15:43:57 EST 2008
Have a look at IGDA Curriuclum Knowledge Base for courses
<http://igda.org/wiki/index.php/Category:Courses> and for books
<http://igda.org/wiki/Category:Books>
Cheers,
Yusuf
--
A/Professor Yusuf Pisan
Faculty of Information Technology
University of Technology, Sydney
http://staff.it.uts.edu.au/~ypisan/
http://www.google.com/reader/shared/11353157941770274723
On Mon, Nov 10, 2008 at 3:19 AM, Kim Gregson <kimatiu at gmail.com> wrote:
> Hi everybody,
>
> I"m putting together a seminar (for senior undergrad students) called "Fun
> and Games" for the spring semester - I want us to study the concept of "fun"
> and apply it to videogames. Here's my blog post with initial ideas -
> http://profkim.blogspot.com/2008/11/ideas-for-fun-games-senior-seminar.html
>
> What I'm looking for is suggestions of readings - I think we're going to
> read Raph Koster's _A theory of fun for game design_ but would like some
> other things to consider. Any ideas?
>
> And we hope to involve other folks in our conversations - with online
> discussions and video responses to some of our basic questions. If you would
> like to be involved (or your class), let me know and I"ll be sure to send
> you a formal invite after the holidays.
>
> Thanks...Kim Gregson (Ithaca College)
>
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