[game_edu] suggestions for readings?

Yusuf Pisan ypisan at it.uts.edu.au
Sun Nov 9 15:43:57 EST 2008


Have a look at IGDA Curriuclum Knowledge Base for courses
<http://igda.org/wiki/index.php/Category:Courses> and for books
<http://igda.org/wiki/Category:Books>

Cheers,

Yusuf

--
A/Professor Yusuf Pisan
Faculty of Information Technology
University of Technology, Sydney
http://staff.it.uts.edu.au/~ypisan/
http://www.google.com/reader/shared/11353157941770274723





On Mon, Nov 10, 2008 at 3:19 AM, Kim Gregson <kimatiu at gmail.com> wrote:

> Hi everybody,

>

> I"m putting together a seminar (for senior undergrad students) called "Fun

> and Games" for the spring semester - I want us to study the concept of "fun"

> and apply it to videogames. Here's my blog post with initial ideas -

> http://profkim.blogspot.com/2008/11/ideas-for-fun-games-senior-seminar.html

>

> What I'm looking for is suggestions of readings - I think we're going to

> read Raph Koster's _A theory of fun for game design_ but would like some

> other things to consider. Any ideas?

>

> And we hope to involve other folks in our conversations - with online

> discussions and video responses to some of our basic questions. If you would

> like to be involved (or your class), let me know and I"ll be sure to send

> you a formal invite after the holidays.

>

> Thanks...Kim Gregson (Ithaca College)

>

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