[game_edu] suggestions for readings?
Kim Gregson
kimatiu at gmail.com
Sun Nov 9 23:04:33 EST 2008
Thanks for the recommendations. I will definitely check out the board game
design books - both for this senior class and for my freshman classes where
I want them to design board and card games while we analyze games both
digital and analog.
On Sun, Nov 9, 2008 at 9:46 PM, George D. Phillies <phillies at wpi.edu> wrote:
>
>
> On Sun, 9 Nov 2008, Ian Schreiber wrote in part:
>
> I'd also advise not limiting yourself to video games. The world of board
>> games (particularly the so-called "Eurogame" variety -- Settlers of
>> Catan, Carcassonne, Bohnanza, Puerto Rico, etc.) is great for study of
>> this kind. The mechanics of the game are laid bare, the fun is direct and
>> on the surface. Board games can't hide behind high technology or huge
>> polygon counts; they are either fun for the mechanics or not fun at all.
>> In video games there are more complex layers, so it's a little harder
>> sometimes to tell where the fun is coming from.
>>
>
> Some of you may find of interest my two board game design books with Tom
> Vasel. These are written as textbooks, with extensive homework problems,
> and have been used in my Game Design course here at WPI
>
> http://www.3mpub.com/phillies
>
> The books are "Design Elements in Contemporary Strategy Games" and
> "Contemporary Perspectives in Game Design".
>
> I reprint with permission several of Costikyan's articles, including the
> one already noted.
>
> George Phillies
>
> _______________________________________________
> game_edu mailing list
> game_edu at igda.org
> http://seven.pairlist.net/mailman/listinfo/game_edu
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/pipermail/game_edu/attachments/20081109/815cfe09/attachment.htm>
More information about the game_edu
mailing list