[game_edu] suggestions for readings?

Kim Gregson kimatiu at gmail.com
Sun Nov 9 23:04:33 EST 2008


Thanks for the recommendations. I will definitely check out the board game
design books - both for this senior class and for my freshman classes where
I want them to design board and card games while we analyze games both
digital and analog.

On Sun, Nov 9, 2008 at 9:46 PM, George D. Phillies <phillies at wpi.edu> wrote:


>

>

> On Sun, 9 Nov 2008, Ian Schreiber wrote in part:

>

> I'd also advise not limiting yourself to video games. The world of board

>> games (particularly the so-called "Eurogame" variety -- Settlers of

>> Catan, Carcassonne, Bohnanza, Puerto Rico, etc.) is great for study of

>> this kind. The mechanics of the game are laid bare, the fun is direct and

>> on the surface. Board games can't hide behind high technology or huge

>> polygon counts; they are either fun for the mechanics or not fun at all.

>> In video games there are more complex layers, so it's a little harder

>> sometimes to tell where the fun is coming from.

>>

>

> Some of you may find of interest my two board game design books with Tom

> Vasel. These are written as textbooks, with extensive homework problems,

> and have been used in my Game Design course here at WPI

>

> http://www.3mpub.com/phillies

>

> The books are "Design Elements in Contemporary Strategy Games" and

> "Contemporary Perspectives in Game Design".

>

> I reprint with permission several of Costikyan's articles, including the

> one already noted.

>

> George Phillies

>

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