[game_edu] Fw: What would you want from a game company?
Nic.Colley at cpcc.edu
Thu Aug 12 21:43:39 EDT 2010
What about a company endorsed course in a given such next? For example a 3d modeling course built by a studio.
Ian Schreiber <ai864 at yahoo.com> wrote:
Forwarding with permission. As I mentioned on the side to David, a lot of these are great one-on-one but don't scale that well. Would love to see some thoughts on how to have something like an "advisory board" or internships/capstones or adjunct faculty, but where an individual developer (or studio) can provide this simultaneously to many schools at once.
----- Forwarded Message ----
From: "Branigan, David" <dbranigan at devry.edu>
To: "ai864 at yahoo.com" <ai864 at yahoo.com>
Sent: Thu, August 12, 2010 12:31:04 PM
Subject: RE: [game_edu] What would you want from a game company?
I am responding to your question directly because I receive the IDGA ED-SIG as a digest and have a difficult time responding.
What would you want from a game company?
Direction. Each of our campuses that offer the Games and Simulation Programming bachelor degree has a local industry advisory council. These help us improve our program. It would be great if more local game companies would participate. We also have a national advisory council. I am certain whoever is responsible for that would welcome participation.
Speakers. We would love to have a regular program of speakers from the industry at our campus. We have had a few but, we hate to keep picking on the same couple of people. They have their work to do, after all.
Internships. Paid or not. We have this capstone course called Senior Project. Teams of students develop a game. Up until now they have been developing their own ideas. It would be great if they could work on something real. Even if it were just some portion of a real game it would be very beneficial. And it would be free labor to the game company.
Titles. We have our students play games and analyze them. It can be expensive to keep up with the new titles. Those new titles often have new features we would like the students to experience.
Adjunct faculty – Although they would need a masters to teach a course there must be many game programmers with masters degrees that could spare a few hours a week to teach a course.
Thanks, for listening.
David D. Branigan, Ed.D.
Professor, College of Engineering and Information Sciences
18624 West Creek Drive
Tinley Park, Il 60477
e: dbranigan at devry.edu<mailto:dbranigan at devry.edu>
[cid:1.842576887 at web39705.mail.mud.yahoo.com]
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