[games_access] SIG Meetings Every Day this Week!
hinn at uiuc.edu
hinn at uiuc.edu
Tue Oct 4 13:06:24 EDT 2005
hi tim -- thanks for the transcript. just as a reminder,
we'll be back online tomorrow (wednesday) at noon eastern on
msn. by then we'll have the proposal on the wiki and we'll
talk more about any final changes to that and about how gdc
will work this year.
boy that conversation looks funny! :)
michelle
---- Original message ----
>Date: Tue, 04 Oct 2005 12:03:20 -0500
>From: Tim Chase <agdev at thechases.com>
>Subject: Re: [games_access] SIG Meetings Every Day this
Week!
>To: IGDA Games Accessibility SIG Mailing List
<games_access at igda.org>
>
>Below is the IM transcript from today's meeting. Due to
>Michelle's network problems, she said she wanted a
transcript,
>and Thomas expressed an interest too. Hopefully others
will find
>it interesting (or at least not too boring)
>
>-tim
>
>
>
>
>
>michelle says:
> ok i'm having some serious network probs
>
>thomaswestin = Skype ID says:
> OK
>
>michelle says:
> so if i drop out keep talking and then someone save the
> conversation to email me with it
>
>gumnos (Tim Chase) says:
> ok
>
>michelle says:
> so to my surprise last night
>
>michelle says:
> after re-reading the requirements and after jason from
> igda sent a clarification
>
>michelle says:
> i realized that the longest part of our proposal is our
> abstract
>***You are having temporary network problems and are no
>longer in this conversation.***
>
>michelle says:
> which needs to be 2000 CHARACTERS
>
>michelle says:
>
http://www.igda.org/wiki/index.php/GDC_2006_Tutorial#Introduc
tion
>
>michelle says:
> so for example
>
>michelle says:
> look at my bio
>***michelle has left the conversation.***
>***Kevin has left the conversation.***
>
>michelle says:
>
http://www.igda.org/wiki/index.php/GDC_2006_Tutorial#Introduc
tion
>
>michelle says:
> so for example
>
>michelle says:
> look at my bio
>
>michelle says:
> that's 1000 characters
>
>michelle says:
> so...the "meat" of our proposal needs to be twice that
> size
>
>michelle says:
> so that's not a lot
>
>michelle says:
> WHEW
>
>michelle says:
> ok dang
>
>michelle says:
> sorry about this
>
>michelle says:
> i thought this cafe had better wireless
>
>michelle says:
> i have a meeting here at noon so that's why i'm here
> versus my office
>***michelle has left the conversation.***
>***Kevin has left the conversation.***
>
>michelle says:
> crap ok
>
>Kevin says:
> Well, this is annoying.
>
>michelle says:
> yes it is
>
>michelle says:
> tomorrow i'll be in my office
>
>gumnos (Tim Chase) says:
> No, 2000 chars is not a lot, ballpark about 400 words
> which is about 1-3 paragraphs.
>
>michelle says:
> yep
>
>michelle says:
> about 2 paragraphs
>
>michelle says:
> so that radically changed what i had written last night
>
>michelle says:
> thinking we had to write 2000 words
>
>michelle says:
> so i'm reworking it
>
>michelle says:
> can you guys work on a title, the take away message and
> intended audience?
>
>gumnos (Tim Chase) says:
> you have last night's writings posted anywhere? (that is
> if you want to collaboratively edit...)
>
>michelle says:
> in case i totally lose my network
>
>thomaswestin = Skype ID says:
> and it is one proposal for the entire tutorial day, not
> one for each speaker?
>
>michelle says:
> no, because i keep losing connection :(
>
>michelle says:
> one proposal
>
>michelle says:
> each speaker needs to send me a 1000 char max bio
>
>michelle says:
> so i need one from each of you
>
>thomaswestin = Skype ID says:
> OK
>
>michelle says:
> tim -- even if you are not going, can you send a bio and
> contact info
>
>gumnos (Tim Chase) says:
> alrighty
>
>michelle says:
> we can give your pass away to another person
>
>thomaswestin = Skype ID says:
> I have last nights writings, just a sec
>
>michelle says:
> if you cant go
>
>michelle says:
> so what i wrote last night
>
>gumnos (Tim Chase) says:
> not gonna be able to make it, though it would be fun to
> meet ya'll face-to-face
>
>michelle says:
> was taken from the book proposal
>
>michelle says:
> and was more choppy
>
>michelle says:
> ok, that's ok tim -- we're trying to make sure we have a
> lot of conf passes so we can substitute people as needed
>
>michelle says:
> since the igda has given us until friday to do this
>
>michelle says:
> and just told us
>
>michelle says:
> :P
>
>michelle says:
> so if you don't mind sending a short bio, that'd be great
>
>michelle says:
> so i'm going to re-work the abstract (the 2000word thing)
>
>michelle says:
> but we need a catchy title
>
>thomaswestin = Skype ID says:
> Could the book title work, "Game not over" ?
>***michelle has left the conversation.***
>
>thomaswestin = Skype ID says:
> to further promote it
>***Kevin has left the conversation.***
>
>michelle says:
> please talk about:
>
> * a catchy title
> * takeaway message
> * intended audience
>
> i have links at the top of the wiki page
>
> http://www.igda.org/wiki/index.php/GDC_2006_Tutorial
>
> that lead to last year's tutorial blurbs from others so
we
> have a better sense of what to write
>
> and please send me your bios and contact info as soon as
> you
> can!
>
> and email me with the chat!
>
> thank you so much. i'm sorry about the networking probs.
> so
> annoying...
>
> m
>
>thomaswestin = Skype ID says:
> OK
>
>gumnos (Tim Chase) says:
> I miss much there? :)
>
> Catchy titles...Thomas suggested "Game not over"
>
>michelle says:
> can you guys forward what i just sent you to tim?
>
>thomaswestin = Skype ID says:
> yes
>
>michelle says:
> thx!
>
>gumnos (Tim Chase) says:
> ditto on the thx :)
>
>michelle says:
> good, the title sounds good
>
>michelle says:
> so basically take the audience part from the book
proposal
> and condense it
>
>michelle says:
> to 200 characters
>
>gumnos (Tim Chase) says:
> 200? 2000?
>
>michelle says:
> wow. that's about 2 sentences :)
>
>michelle says:
> audience = 200 chars
>
>michelle says:
> http://www.igda.org/wiki/index.php/GDC_2006_Tutorial
>
>gumnos (Tim Chase) says:
> (y)
>
>michelle says:
> the breakdown is on here
>
>thomaswestin = Skype ID says:
> Tim, I've forwarded the e-mails to you now
>
>gumnos (Tim Chase) says:
> Thanks
>
>michelle says:
> the section of the book proposal called LIST 5 TO 10
> SIGNIFICANT SELLING POINTS OF YOUR BOOK
>
>michelle says:
> can be the idea take away (250 chars max)
>
>Kevin says:
> "Our primary audience is Game Designers, Programmers, and
> Publishers. Designers will be interested new game play
> possibilities, programmers in techniques used to date and
> future techniques, and publishers in the effect on their
> customers."
>
>thomaswestin = Skype ID says:
> good
>
>michelle says:
> i'd sort it a little bit to include accessibility
> somewhere in there but sounds good so far! :)
>
> michelle has left the conversation.
>
>
>Kevin says:
> "Our primary audience is Game Designers, Programmers, and
> Publishers. Designers will be interested new game play
> possibilities, programmers in techniques used to date and
> future techniques, and publishers in the effect of
> increased accessibility on their customers."
>
>Kevin says:
> How about that one?
>
>thomaswestin = Skype ID says:
> even better :)
>
>gumnos (Tim Chase) says:
> >250 chars though :(
>
>thomaswestin = Skype ID says:
> Perhaps skip the first sentence
>
>Kevin says:
> I'll try to trim it a bit
>
>Kevin says:
> "Game Designers will be interested new game play
> possibilities, programmers in techniques used to date and
> future techniques, and publishers in the effect of
> increased accessibility on their customers."
>
>thomaswestin = Skype ID says:
> Perhaps we could capitalize the professions to make it
> them more visible in the text, to catch the eye
>
>Kevin says:
> "Game Designers will be interested new game play
> possibilities, Programmers in techniques used to date and
> future techniques, and Publishers in the effect of
> increased accessibility on their customers."
>
>Kevin says:
> "Game Designers will be interested in new game play
> possibilities, Programmers in techniques used to date and
> future techniques, and Publishers in the effect of
> increased accessibility on their customers."
>
>Kevin says:
> Fixed a minor typo
>
>thomaswestin = Skype ID says:
> or
> GAME DESIGNERS will be interested new game play
> possibilities, PROGRAMMERS in techniques used to date and
> future techniques, and PUBLISHERS in the effect of
> increased accessibility on their customers
>
>Kevin says:
> That would work too
>
>gumnos (Tim Chase) says:
> "techniques used to date and future techniques" ->
> "present and future techniques" ?
>
>thomaswestin = Skype ID says:
> yes
>
>Kevin says:
> "Game Designers will be interested in new game play
> possibilities, Programmers in present and future
> techniques, and Publishers in the effect of increased
> accessibility on their customers."
>
>
>gumnos (Tim Chase) says:
> 188 characters there
>
>Kevin says:
> I don't think we're going to get much closer to the limit
>
>gumnos (Tim Chase) says:
> It leaves a little room if one needed to sharpen the text
> any.
>
>thomaswestin = Skype ID says:
> to further clarify the target groups:
> * GAME DESIGNERS will be interested in new game play
> * possibilities
> * PROGRAMMERS in present and future techniques, and
> * PUBLISHERS in the effect of increased accessibility on
> * their customers
>
>Kevin says:
> Game Designers will be interested in new game play
> possibilitiesProgrammers in present and future
techniques,
> and Publishers in the effect of increased accessibility
on
> their customers."
>
>
>gumnos (Tim Chase) says:
> ooh! bullet points. lazy readers love bullet points.
>
>gumnos (Tim Chase) says:
> ;)
>
>thomaswestin = Skype ID says:
> yes, like me ;)
>
>Kevin says:
> That will work out well - lets do the bulleted list
>
>thomaswestin = Skype ID says:
> OK, so we have the title and the intended audience
> covered. Should we move on to the "takeaway message" ?
>
>gumnos (Tim Chase) says:
> Sure
>
>thomaswestin = Skype ID says:
> just a first draft:
> "Learn why disabled gamers can't play your games, how you
> could meet their needs and what has been done to date" ?
>
>gumnos (Tim Chase) says:
> perhaps something like "Attendees will learn why game
> accessibility matters and tips for making games more
> accessible"?
>
>thomaswestin = Skype ID says:
> yes, a combo:
> "Attendees will learn why game accessibility matters and
> tips for making games more accessible. Learn why disabled
> gamers can't play your games, how you could meet their
> needs and what has been done to date"
>
>gumnos (Tim Chase) says:
> we can bullet-ify it too :)
>
> Attendees will learn
> -why game accessibilty matters
> -why disabled gamers can't play your games
> -what has been done to date, and
> -how you can meet their needs in the future
>
>thomaswestin = Skype ID says:
> yes :) I like
>
>Kevin says:
> That looks good
>
>thomaswestin = Skype ID says:
> cool, should I publish this on the wiki?
>
>gumnos (Tim Chase) says:
> I reordered your last two, as there's sorta a natural
> progression from now into the future, whereas the
previous
> ordering kinda lost the forward-looking perspective.
>
>gumnos (Tim Chase) says:
> I'd not try and update the wiki in real-time as we're
> typing, but when we're done here, it would certainly be
> good to have on the wiki
>
>thomaswestin = Skype ID says:
> so do we have more to add / change?
>
>Kevin says:
> I think we're set for today.
>
>thomaswestin = Skype ID says:
> OK, I'll copy paste the sections to the wiki in an hour
or two
>(need to eat dinner first!)
>
>Kevin says:
> OK, I'll talk to you Wednesday. I've got to go to
another
>meeting here on campus.
>
>gumnos (Tim Chase) says:
> That was the "intended audience", "idea takeaway", and
> promise to edit the stuff from the book for
the "abstract"
> portion. Yup. I think we're done. I've got the logs of
> this all tacked together and prettified a tad, so I can
> email them to ya'll. Sounds good.
>
>thomaswestin = Skype ID says:
> so do we have more to add / change?
>
>Kevin says:
> I think we're set for today.
>
>_______________________________________________
>games_access mailing list
>games_access at igda.org
>http://seven.pairlist.net/mailman/listinfo/games_access
More information about the games_access
mailing list