[games_access] Another list...
d. michelle hinn
hinn at uiuc.edu
Tue Apr 4 18:47:20 EDT 2006
i think that sounds great and goes along with the "positive press
release" idea about putting out press releases when we've seen a
company do something accessibility-positive in their games. i think
it would be a great joint project and one that i can see us
recruiting other game accessibility groups into the promotion of it.
it would also work well with the mobygames/accessibility features
present in games project.
since you guys have funders to answer to, it probably makes sense if
you host it on your site and then we link to it from ours and call it
a collaborative project so that we can devote sig time to updates on
the project. ok, that was way too much info on that kind of "where
stuff goes and who we credit" type stuff -- we're all on the same
team, after all and all of us are in the SIG! :) but it's great to
have lots of joint stuff going on because it only makes all of our
>I've had an idea for some time which I'd like to share with you...
>it is something I would like to do for the "Game
>Accessibility"-project originally but it is something we could also
>do together with the SIG and share the results.
>We've talked about several Top10 lists this (last) week, one of
>which was a list of features that game developers are already using
>in their games. I would like to make a list (not a Top10, but
>hopefully a huge list) of developers that are making accessible
>games or making games accessible to some degree. For example, in one
>of the movies there is John from Flying Lab Software, in which he
>explains how they are conciously doing something with accessibility
>in their game. I would like to have a list of such companies. Not
>only to praise these companies and give them a bit of spotlight for
>their efforts, but to set an example for other developers ("You Too
>Could Be On This List...!" and hopefully to get companies in contact
>with each other so that they can look at each others work and share
>What do you think?
>Richard (who yesterday made a one-switch game for fun in less than
>15 minutes ;)
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