[games_access] GDC news
hinn at uiuc.edu
hinn at uiuc.edu
Tue Aug 15 13:54:37 EDT 2006
hahahahahahahahahahahahahahahahahahahahahahahahaha.
(wipes tears from eye after laughing about the idea of how much THAT would cost in fees compared to just piling on a lot of makeup and maybe getting plastic surgery to become a "look alike")
;)
---- Original message ----
>Date: Tue, 15 Aug 2006 19:50:43 +0200
>From: "AudioGames.net" <richard at audiogames.net>
>Subject: Re: [games_access] GDC news
>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>
>Why not get a *REAL* person from Idols or Models?
>
>
>----- Original Message -----
>From: <hinn at uiuc.edu>
>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>Sent: Tuesday, August 15, 2006 7:47 PM
>Subject: Re: [games_access] GDC news
>
>
>> Yeah, but we can call it "GDC next top accessibility idol modeling agency"
>> ;)
>>
>> Someone's gotta be the MC and I do a better Tyra/Janice than Ryan. ;)
>>
>> Michelle
>>
>> ---- Original message ----
>>>Date: Tue, 15 Aug 2006 19:34:17 +0200
>>>From: "AudioGames.net" <richard at audiogames.net>
>>>Subject: Re: [games_access] GDC news
>>>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>>>
>>> What!!... this is Idol, not Model... if not, then I
>>> want to be the one with the dog... oh no, he short
>>> and bald... errr... the British photogrpaher guy?
>>> But then with a dog?
>>>
>>> ----- Original Message -----
>>> From: d. michelle hinn
>>> To: IGDA Games Accessibility SIG Mailing List
>>> Sent: Tuesday, August 15, 2006 5:58 PM
>>> Subject: Re: [games_access] GDC news
>>> A quick update -- we won't hear about the
>>> roundtables for a while so maybe we'll get one or
>>> both of those. Jason pointed out yesterday that
>>> maybe having the short-sput roundtables will
>>> impact people more after seeing accessibility idol
>>> -- the problem with the tutorials is that they
>>> take place BEFORE the main attractions start with
>>> GDC. So while it's not what we'd wanted, finger's
>>> crossed that they will at least give us some
>>> roundtable time.
>>> The good news is that we have a TWO hour time slot
>>> for accessibility idol versus a 1 hour slot. That
>>> means that there can be a lot more "information
>>> sharing" (ie, teaching) that occurs during the
>>> session and we can focus our energies on making
>>> sure that Idol gets the attention it needs to
>>> really be a jam packed session.
>>> We do have a lot to discuss about this -- we need
>>> it to have some irreverent humor and not be a
>>> "everyone's a winner" for participating in the
>>> challenge session because that leaves people with
>>> the "great! now we've done something!" feeling
>>> when really all they've done is attend a session.
>>> So we need to figure out how to get a "so WHY WHY
>>> WHY is this not in [game title x]" kind of
>>> over-the-top attitude. So I'll be setting up a SIG
>>> meeting soon for us to start discussing this in
>>> more detail and discussing which of us can pull
>>> off the best "catty humor," "probably under the
>>> influence of some kind of mind altering substance,
>>> etc parts YET still be able to get design critique
>>> across. Because this is a SHOW, after all, and the
>>> best way to reach the "must attend" status of a
>>> "Will Wright talks about cattle futures" or a
>>> "Game Design Challenge: Mr. Rogers shoots up a
>>> bunch of Aliens" session is to bring some
>>> outragiousness to the session! So we need the
>>> perfect blend of people with over-the-top
>>> personality and ability to get important
>>> accessibility info out.
>>> BTW -- I decided a few weeks ago that I'm not
>>> going to be a dull Ryan Seacrest but instead be a
>>> Tyra Banks meets Janice Dickenson loudmouth style
>>> host. :D
>>> Michelle
>>>
>>> Well...after dealing with a ton of fun at
>>> airports the last few days, I just got back to
>>> find out that the GDC people are not going to
>>> allocate space for a game accessibility tutorial
>>> this year due to the low turnout (especially by
>>> the end of the day when it REALLY counted
>>> because people had to fill out forms about it).
>>> Also we had so many different people coming in
>>> and out throughout the day that they didn't get
>>> counted either. I'm trying to appeal this but
>>> we'll see.
>>>
>>> So this might be the end of that idea I had that
>>> the accessibility idol session would result in
>>> an increased buzz about accessibility and thus
>>> increase our numbers for the tutorial. The good
>>> news is that the accessibility idol session is a
>>> "go," as well as a group gathering (the session
>>> where we were gathered around the IGDA booth).
>>> I'm trying to find out about the status of the
>>> roundtables.
>>>
>>> What does this mean for us? Well, this will
>>> really, really cut back on the amount of people
>>> we can bring from the SIG to GDC because we
>>> won't have a one-day session since there will be
>>> no "breakdown by disability type" sub-sessions
>>> within the tutorial day. It may also mean that
>>> only the accessibility idol session will result
>>> in speaker's passes and that's a 60-90 minute
>>> session (not sure yet) so it won't justify the
>>> larger amount of passes that the tutorial did.
>>>
>>> So...sigh...this was not the best news that I
>>> wanted to return to -- I should have guessed --
>>> my Monday started with a rental car drive from
>>> Detroit to Champaign in the middle of the night
>>> thanks to airport messes. No airport has the
>>> same rules right now and I don't even want to go
>>> into why I wasn't allowed to board a
>>> plane...that UK trip looked "weird" to the
>>> Detroit airport team...
>>>
>>> Ok, so we're waiting on an appeal but the space
>>> at the Moscone center in San Fran is not very
>>> friendly for GDC so I'm thinking that we're not
>>> going to get the tutorial but you never know!?!
>>>
>>> Michelle (who is trying to catch up on the
>>> latest list stuff because I've been without
>>> internet connection since Thursday)
>>>
>>> _______________________________________________
>>> games_access mailing list
>>> games_access at igda.org
>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>
>>> ------------------------------------------------
>>>
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>> .......................................
>> these are mediocre times and people are
>> losing hope. it's hard for many people
>> to believe that there are extraordinary
>> things inside themselves, as well as
>> others. i hope you can keep an open
>> mind.
>> -- "unbreakable"
>> .......................................
>> _______________________________________________
>> games_access mailing list
>> games_access at igda.org
>> http://seven.pairlist.net/mailman/listinfo/games_access
>
>_______________________________________________
>games_access mailing list
>games_access at igda.org
>http://seven.pairlist.net/mailman/listinfo/games_access
.......................................
these are mediocre times and people are
losing hope. it's hard for many people
to believe that there are extraordinary
things inside themselves, as well as
others. i hope you can keep an open
mind.
-- "unbreakable"
.......................................
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