[games_access] GDC news
AudioGames.net
richard at audiogames.net
Tue Aug 15 14:01:11 EDT 2006
Yeah, you're right... okay, so we're getting make-up (Extreme Makeover?) and
plastic surgery (I Want A Famous Face?)... how about some carboard cutouts
(Blue Peter?) and then all our accessibility wishes will come true (Jim'll
Fix It*?) ?
;)
Richard
* http://www.bbc.co.uk/cult/classic/titles/jimllfixit.shtml
----- Original Message -----
From: <hinn at uiuc.edu>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Tuesday, August 15, 2006 7:54 PM
Subject: Re: [games_access] GDC news
> hahahahahahahahahahahahahahahahahahahahahahahahaha.
>
> (wipes tears from eye after laughing about the idea of how much THAT would
> cost in fees compared to just piling on a lot of makeup and maybe getting
> plastic surgery to become a "look alike")
>
> ;)
>
> ---- Original message ----
>>Date: Tue, 15 Aug 2006 19:50:43 +0200
>>From: "AudioGames.net" <richard at audiogames.net>
>>Subject: Re: [games_access] GDC news
>>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>>
>>Why not get a *REAL* person from Idols or Models?
>>
>>
>>----- Original Message -----
>>From: <hinn at uiuc.edu>
>>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>>Sent: Tuesday, August 15, 2006 7:47 PM
>>Subject: Re: [games_access] GDC news
>>
>>
>>> Yeah, but we can call it "GDC next top accessibility idol modeling
>>> agency"
>>> ;)
>>>
>>> Someone's gotta be the MC and I do a better Tyra/Janice than Ryan. ;)
>>>
>>> Michelle
>>>
>>> ---- Original message ----
>>>>Date: Tue, 15 Aug 2006 19:34:17 +0200
>>>>From: "AudioGames.net" <richard at audiogames.net>
>>>>Subject: Re: [games_access] GDC news
>>>>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>>>>
>>>> What!!... this is Idol, not Model... if not, then I
>>>> want to be the one with the dog... oh no, he short
>>>> and bald... errr... the British photogrpaher guy?
>>>> But then with a dog?
>>>>
>>>> ----- Original Message -----
>>>> From: d. michelle hinn
>>>> To: IGDA Games Accessibility SIG Mailing List
>>>> Sent: Tuesday, August 15, 2006 5:58 PM
>>>> Subject: Re: [games_access] GDC news
>>>> A quick update -- we won't hear about the
>>>> roundtables for a while so maybe we'll get one or
>>>> both of those. Jason pointed out yesterday that
>>>> maybe having the short-sput roundtables will
>>>> impact people more after seeing accessibility idol
>>>> -- the problem with the tutorials is that they
>>>> take place BEFORE the main attractions start with
>>>> GDC. So while it's not what we'd wanted, finger's
>>>> crossed that they will at least give us some
>>>> roundtable time.
>>>> The good news is that we have a TWO hour time slot
>>>> for accessibility idol versus a 1 hour slot. That
>>>> means that there can be a lot more "information
>>>> sharing" (ie, teaching) that occurs during the
>>>> session and we can focus our energies on making
>>>> sure that Idol gets the attention it needs to
>>>> really be a jam packed session.
>>>> We do have a lot to discuss about this -- we need
>>>> it to have some irreverent humor and not be a
>>>> "everyone's a winner" for participating in the
>>>> challenge session because that leaves people with
>>>> the "great! now we've done something!" feeling
>>>> when really all they've done is attend a session.
>>>> So we need to figure out how to get a "so WHY WHY
>>>> WHY is this not in [game title x]" kind of
>>>> over-the-top attitude. So I'll be setting up a SIG
>>>> meeting soon for us to start discussing this in
>>>> more detail and discussing which of us can pull
>>>> off the best "catty humor," "probably under the
>>>> influence of some kind of mind altering substance,
>>>> etc parts YET still be able to get design critique
>>>> across. Because this is a SHOW, after all, and the
>>>> best way to reach the "must attend" status of a
>>>> "Will Wright talks about cattle futures" or a
>>>> "Game Design Challenge: Mr. Rogers shoots up a
>>>> bunch of Aliens" session is to bring some
>>>> outragiousness to the session! So we need the
>>>> perfect blend of people with over-the-top
>>>> personality and ability to get important
>>>> accessibility info out.
>>>> BTW -- I decided a few weeks ago that I'm not
>>>> going to be a dull Ryan Seacrest but instead be a
>>>> Tyra Banks meets Janice Dickenson loudmouth style
>>>> host. :D
>>>> Michelle
>>>>
>>>> Well...after dealing with a ton of fun at
>>>> airports the last few days, I just got back to
>>>> find out that the GDC people are not going to
>>>> allocate space for a game accessibility tutorial
>>>> this year due to the low turnout (especially by
>>>> the end of the day when it REALLY counted
>>>> because people had to fill out forms about it).
>>>> Also we had so many different people coming in
>>>> and out throughout the day that they didn't get
>>>> counted either. I'm trying to appeal this but
>>>> we'll see.
>>>>
>>>> So this might be the end of that idea I had that
>>>> the accessibility idol session would result in
>>>> an increased buzz about accessibility and thus
>>>> increase our numbers for the tutorial. The good
>>>> news is that the accessibility idol session is a
>>>> "go," as well as a group gathering (the session
>>>> where we were gathered around the IGDA booth).
>>>> I'm trying to find out about the status of the
>>>> roundtables.
>>>>
>>>> What does this mean for us? Well, this will
>>>> really, really cut back on the amount of people
>>>> we can bring from the SIG to GDC because we
>>>> won't have a one-day session since there will be
>>>> no "breakdown by disability type" sub-sessions
>>>> within the tutorial day. It may also mean that
>>>> only the accessibility idol session will result
>>>> in speaker's passes and that's a 60-90 minute
>>>> session (not sure yet) so it won't justify the
>>>> larger amount of passes that the tutorial did.
>>>>
>>>> So...sigh...this was not the best news that I
>>>> wanted to return to -- I should have guessed --
>>>> my Monday started with a rental car drive from
>>>> Detroit to Champaign in the middle of the night
>>>> thanks to airport messes. No airport has the
>>>> same rules right now and I don't even want to go
>>>> into why I wasn't allowed to board a
>>>> plane...that UK trip looked "weird" to the
>>>> Detroit airport team...
>>>>
>>>> Ok, so we're waiting on an appeal but the space
>>>> at the Moscone center in San Fran is not very
>>>> friendly for GDC so I'm thinking that we're not
>>>> going to get the tutorial but you never know!?!
>>>>
>>>> Michelle (who is trying to catch up on the
>>>> latest list stuff because I've been without
>>>> internet connection since Thursday)
>>>>
>>>> _______________________________________________
>>>> games_access mailing list
>>>> games_access at igda.org
>>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>>
>>>> ------------------------------------------------
>>>>
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>>> .......................................
>>> these are mediocre times and people are
>>> losing hope. it's hard for many people
>>> to believe that there are extraordinary
>>> things inside themselves, as well as
>>> others. i hope you can keep an open
>>> mind.
>>> -- "unbreakable"
>>> .......................................
>>> _______________________________________________
>>> games_access mailing list
>>> games_access at igda.org
>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>
>>_______________________________________________
>>games_access mailing list
>>games_access at igda.org
>>http://seven.pairlist.net/mailman/listinfo/games_access
> .......................................
> these are mediocre times and people are
> losing hope. it's hard for many people
> to believe that there are extraordinary
> things inside themselves, as well as
> others. i hope you can keep an open
> mind.
> -- "unbreakable"
> .......................................
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
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