personality. Accessibility idle [games_access] GDC news

Robert Florio arthit73 at
Tue Aug 15 14:55:05 EDT 2006

Thanks for the update I'm glad we got a go on the idle accessibility event.
I'll have to work on a character if I'm selected to be one of the judges, I
hope so, I think I'd be a great judge because a deal specifically and
visually ever one looks at me as someone who you know, a wheelchair, can't
use his hands, cannot move very much, obviously needs to design games for
himself who would be a good judge.

Maybe for myself what I should go for the is a personality of, a very
high-profile talent agent of a very successful billion-dollar accessible
video game company.  I could wear the Hawaiian shirts and the dark black
sunglasses with my hair slick straight back.  That or if I have a little bit
to drink before then I will be loose enough to do anything.

Bringing back my acting skills from acting class I took a few weeks ago,
this will be a good challenge to bring out part of me not everyone gets to
see.  How are we actually go to get these big-name so, do they know that
they're going to be asked yet to create a game or they just going to create
the game right then and there if they decide to show up for the session.  I
think we should be able to contact these people and put the word out that
they might be there or will be there.

I'd like to e-mail I have a e-mail of David Peary, my favorite game designer
The Matrix Path of Neo, the most successful game for me, who maybe I could
get him to come is that something I could do?  Someone to propose an
accessible game.  I'd like us to put together a strategy guide so the
designers know what to put in and not before I asked the or he does this
good we get that?

Can you please let me know when you're meeting will be and sent me an
instant message when you're doing it my America Online instant messages
below if you're not using that let me know what please.


AI online SGA President
arthit73 at 

-----Original Message-----
From: games_access-bounces at [mailto:games_access-bounces at]
On Behalf Of hinn at
Sent: Tuesday, August 15, 2006 1:55 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] GDC news


(wipes tears from eye after laughing about the idea of how much THAT would
cost in fees compared to just piling on a lot of makeup and maybe getting
plastic surgery to become a "look alike")


---- Original message ----
>Date: Tue, 15 Aug 2006 19:50:43 +0200
>From: "" <richard at>  
>Subject: Re: [games_access] GDC news  
>To: "IGDA Games Accessibility SIG Mailing List" <games_access at>
>Why not get a *REAL* person from Idols or Models?
>----- Original Message ----- 
>From: <hinn at>
>To: "IGDA Games Accessibility SIG Mailing List" <games_access at>
>Sent: Tuesday, August 15, 2006 7:47 PM
>Subject: Re: [games_access] GDC news
>> Yeah, but we can call it "GDC next top accessibility idol modeling
>> ;)
>> Someone's gotta be the MC and I do a better Tyra/Janice than Ryan. ;)
>> Michelle
>> ---- Original message ----
>>>Date: Tue, 15 Aug 2006 19:34:17 +0200
>>>From: "" <richard at>
>>>Subject: Re: [games_access] GDC news
>>>To: "IGDA Games Accessibility SIG Mailing List" <games_access at>
>>>   What!!... this is Idol, not Model... if not, then I
>>>   want to be the one with the dog... oh no, he short
>>>   and bald... errr... the British photogrpaher guy?
>>>   But then with a dog?
>>>     ----- Original Message -----
>>>     From: d. michelle hinn
>>>     To: IGDA Games Accessibility SIG Mailing List
>>>     Sent: Tuesday, August 15, 2006 5:58 PM
>>>     Subject: Re: [games_access] GDC news
>>>     A quick update -- we won't hear about the
>>>     roundtables for a while so maybe we'll get one or
>>>     both of those. Jason pointed out yesterday that
>>>     maybe having the short-sput roundtables will
>>>     impact people more after seeing accessibility idol
>>>     -- the problem with the tutorials is that they
>>>     take place BEFORE the main attractions start with
>>>     GDC. So while it's not what we'd wanted, finger's
>>>     crossed that they will at least give us some
>>>     roundtable time.
>>>     The good news is that we have a TWO hour time slot
>>>     for accessibility idol versus a 1 hour slot. That
>>>     means that there can be a lot more "information
>>>     sharing" (ie, teaching) that occurs during the
>>>     session and we can focus our energies on making
>>>     sure that Idol gets the attention it needs to
>>>     really be a jam packed session.
>>>     We do have a lot to discuss about this -- we need
>>>     it to have some irreverent humor and not be a
>>>     "everyone's a winner" for participating in the
>>>     challenge session because that leaves people with
>>>     the "great! now we've done something!" feeling
>>>     when really all they've done is attend a session.
>>>     So we need to figure out how to get a "so WHY WHY
>>>     WHY is this not in [game title x]" kind of
>>>     over-the-top attitude. So I'll be setting up a SIG
>>>     meeting soon for us to start discussing this in
>>>     more detail and discussing which of us can pull
>>>     off the best "catty humor," "probably under the
>>>     influence of some kind of mind altering substance,
>>>     etc parts YET still be able to get design critique
>>>     across. Because this is a SHOW, after all, and the
>>>     best way to reach the "must attend" status of a
>>>     "Will Wright talks about cattle futures" or a
>>>     "Game Design Challenge: Mr. Rogers shoots up a
>>>     bunch of Aliens" session is to bring some
>>>     outragiousness to the session! So we need the
>>>     perfect blend of people with over-the-top
>>>     personality and ability to get important
>>>     accessibility info out.
>>>     BTW -- I decided a few weeks ago that I'm not
>>>     going to be a dull Ryan Seacrest but instead be a
>>>     Tyra Banks meets Janice Dickenson loudmouth style
>>>     host. :D
>>>     Michelle
>>>       Well...after dealing with a ton of fun at
>>>       airports the last few days, I just got back to
>>>       find out that the GDC people are not going to
>>>       allocate space for a game accessibility tutorial
>>>       this year due to the low turnout (especially by
>>>       the end of the day when it REALLY counted
>>>       because people had to fill out forms about it).
>>>       Also we had so many different people coming in
>>>       and out throughout the day that they didn't get
>>>       counted either. I'm trying to appeal this but
>>>       we'll see.
>>>       So this might be the end of that idea I had that
>>>       the accessibility idol session would result in
>>>       an increased buzz about accessibility and thus
>>>       increase our numbers for the tutorial. The good
>>>       news is that the accessibility idol session is a
>>>       "go," as well as a group gathering (the session
>>>       where we were gathered around the IGDA booth).
>>>       I'm trying to find out about the status of the
>>>       roundtables.
>>>       What does this mean for us? Well, this will
>>>       really, really cut back on the amount of people
>>>       we can bring from the SIG to GDC because we
>>>       won't have a one-day session since there will be
>>>       no "breakdown by disability type" sub-sessions
>>>       within the tutorial day. It may also mean that
>>>       only the accessibility idol session will result
>>>       in speaker's passes and that's a 60-90 minute
>>>       session (not sure yet) so it won't justify the
>>>       larger amount of passes that the tutorial did.
>>>       So...sigh...this was not the best news that I
>>>       wanted to return to -- I should have guessed --
>>>       my Monday started with a rental car drive from
>>>       Detroit to Champaign in the middle of the night
>>>       thanks to airport messes. No airport has the
>>>       same rules right now and I don't even want to go
>>>       into why I wasn't allowed to board a
>>>       plane...that UK trip looked "weird" to the
>>>       Detroit airport team...
>>>       Ok, so we're waiting on an appeal but the space
>>>       at the Moscone center in San Fran is not very
>>>       friendly for GDC so I'm thinking that we're not
>>>       going to get the tutorial but you never know!?!
>>>       Michelle (who is trying to catch up on the
>>>       latest list stuff because I've been without
>>>       internet connection since Thursday)
>>>       _______________________________________________
>>>       games_access mailing list
>>>       games_access at
>>>     ------------------------------------------------
>>>     _______________________________________________
>>>     games_access mailing list
>>>     games_access at
>>>games_access mailing list
>>>games_access at
>> .......................................
>> these are mediocre times and people are
>> losing hope. it's hard for many people
>> to believe that there are extraordinary
>> things inside themselves, as well as
>> others. i hope you can keep an open
>> mind.
>> -- "unbreakable"
>> .......................................
>> _______________________________________________
>> games_access mailing list
>> games_access at
>games_access mailing list
>games_access at
these are mediocre times and people are 
losing hope. it's hard for many people 
to believe that there are extraordinary 
things inside themselves, as well as 
others. i hope you can keep an open 
 -- "unbreakable"
games_access mailing list
games_access at

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