[games_access] Peter Molyneux presentation
barrie.ellis at oneswitch.org.uk
Thu Aug 24 17:53:45 EDT 2006
Ties up with Peter Moore at Microsoft singing the praises of the old Atari
joystick, and how most people could just pick it up and play.
Really hope Microsoft do something for the Xbox 360 regarding controllers.
I've had a few gamers get in touch wanting to use their specialised
controllers on this machine from around the world. Sadly, Microsoft have
shut out non-licensed controllers being used with this machine to my
understanding. Real shame this, considering their forward thinking in many
----- Original Message -----
From: "Reid Kimball" <rkimball at gmail.com>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Thursday, August 24, 2006 9:56 PM
Subject: [games_access] Peter Molyneux presentation
> From: http://www.gamespot.com/news/6156154.html
> Quote below talks about Peter's attempts to create a fun combat game
> that works with only the analog stick and ONE button to press. Sounds
> really fun.
> "The challenge that Molyneux posed to his team was to come up with a
> combat engine that requires no user interface (health bars and such),
> includes one-hit fatal blows, lets players use the environment to
> their advantage, and which can be played using just one analog stick
> and a single button. Context-sensitive controls are the answer,
> according to Molyneux. He suggested that if you were using just one
> button to perform all actions, the challenge would then come from the
> positioning of your character and the timing of your button presses
> rather than from your ability memorize button combinations or mash a
> button faster than your opponent. Molyneux also touched upon his
> desire to do away with the idea of a block button, although when
> talking about boss fights with one-hit or, at least, very-few-hit
> kills, he said that much of the challenge would come from evading the
> enemy's attacks and from finding a way around their defences."
> You can see a video of the presentation from the link above, towards
> the final quarter of the video's length you can watch video of the
> game sequences.
> Would be cool to tell Peter that his concept is great for accessibility.
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> games_access at igda.org
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