[games_access] Retro Remakes 2006 draws to a close...

AudioGames.net richard at audiogames.net
Thu Aug 31 12:36:19 EDT 2006


Great to hear this, *REALLY* looking forward to the results. Barrie, are you writing a summary of your experiences reviewing these games? I can imagine you might already be writing some stuff down anyway for the other judges. I would be very interested in reading a sort of "accessibility summary of Retro Remakes 2006", with stuff such as:

- which games used what kind of accessibility features
- overal accessibility level of the games
- (if you are testing with disabled players) the opinions of gamers with disabilities
- (if available) the experiences of the developers who implemented the accessibility features
- etc...



  ----- Original Message ----- 
  From: Barrie Ellis 
  To: IGDA GA mailing list 
  Sent: Thursday, August 31, 2006 6:30 PM
  Subject: [games_access] Retro Remakes 2006 draws to a close...

  Hi all,

  Tonight (UK time) is the close of the Retro Remakes 2006 competition (www.retroremakes.co.uk). This PC game programming competition featured game accessibility in the judging criteria.

  Just over 60 games have been uploaded at this time, with more due. The judges will have their work cut out reviewing them all fairly, so winners won't be announced for a couple of months or so.

  Thus far, I have played a few lovely head tracker compatible games, with great features that we'll be able to point people to in the future. There's also a small number of very nice one switch games. Audio games have not made any appearances so far, so I hope the DonationCoder compo will turn more up there. No sign of the game with "Action Captions" yet - but I remain hopeful.

  It was heartening to see developers adding a few extra accessibility features right at the end of the competition, with such speed and ease (as it seemed to me). There's really no excuse for mainstream developers for some of these basic accessibility features, after seeing what people have managed in 3 months, often as sole coders.

  Not everyone has quite got the point, as you will see, but I think there has been a lot learnt all round - especially by myself. I'll keep you all posted...



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