[games_access] Fwd: Audio Mostly - Call for papers!
d. michelle hinn
hinn at uiuc.edu
Sun Jun 4 23:42:18 EDT 2006
FYI -- June 18th is the deadline for papers and poster sessions.
>Hello,
>Could you please post following message to your mailing list?
>Thanks,
>Lilian
>======================
>
>We are pleased to invite you to participate in
>the conference Audio Mostly 2006 - A Conference
>on Sound in Games.
>
>---------------------------------------------------------------
> Call for Papers
>---------------------------------------------------------------
>
>Audio Mostly - A Conference on Sound in Games
>in Piteå, Sweden on October 11-12, 2006 hosted
>by the Interactive Institute Sonic Studio
>
>The Audio Mostly Conference provides a venue to
>explore the untapped potential of audio as
>content driver in game contexts, and aims to
>help open up this area of thinking by bringing
>together game designers, audio experts, content
>creators, and technology and behavioral
>researchers. Through this forum, varied experts
>may discuss developments and new potentials for
>audio gaming in health and fitness, education,
>industrial training, etc., and sonic solutions
>to development challenges in low resolutions
>scenarios or environments where screens are
>unavailable. The aim is to both describe and
>push the boundaries of what sound can do to
>sustain game play and interactivity.
>
>Submissions:
>
>We ask researchers, game designers, composers,
>interaction designers, audio engineers and game
>developers interested in sharing their results,
>perspectives and insight to a multidisciplinary
>audience to submit abstracts of 200-450 words
>for paper or poster submissions before June 18,
>2006. Please specify if your abstract is for a
>paper or a poster.
>
>Authors of accepted abstracts will be notified
>by July 1, 2006. Final submissions are due on
>August 20, 2006.
>
>Areas of Interest (including but not limited to):
>Games designed around audio and sound
>Sound in games for low resolution applications
>Mobile games/Interactivity using sound in mobile platforms
>Scoring in games
>Surround sound in games
>Sound design for games Audio in Serious Games
>
>Perspectives (including but not limited to):
>Game development/design
>Sound design
>Speech
>Computer/Human Interfaces
>Menu Navigation, Choice Selection and other Feedback Functions
>Mobile platform development
>Music Scoring, Music Editing
>Interactive Music
>Serious Games
>Perception Psychology
>Audio Engineering
>Novel Uses of Sound in Interactive Applications
>
>Important dates:
>Deadline for abstract submission - June 18
>Notification of acceptances - July 1
>Final paper submission - August 20
>Deadline for registration - September 10
>Conference - October 11-12
>
>For more information, please visit the
>Interactive Institute Sonic Studio website
><http://www.tii.se/sonic/>http://www.tii.se/sonic/
>or contact us at audiomostly at tii.se
>
>Please forward this call for papers to anyone
>who may be interested in participating.
>
>
>
>
>
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