[games_access] Managing Accessibility logos and icons (stamps and
GOlivrin at csir.co.za
Mon Jun 5 04:32:04 EDT 2006
An online system to reference and manage "accessibility stamps" is highly desirable for accessibility features and accessibility audiences (like Richard suggested).
Could the Creative Commons model work for Accessibility Stamps ?
A good example on how to manage such stamps is the Creative Commons system (e.g. http://creativecommons.org/). The Creative Commons allows you to select different licenses type for your content ( no-commercial, share-alike etc ...) and combine rights in a very usable reference+logo to add to your website. Then you can use Creative Commons website to find all website with a given stamp. Look here (http://creativecommons.org/license/) for examples of licences and for a wizard to create your own logo-license.
The same system could be designed to select an assortiment of accessibility features and reference them under one or more target audiences 'stamps'.
It seems Creative Commons started of by literally throwing a brick in the pool, meaning they were not so much Universal Standard. They started it, the rest followed.
PS : [CC]
n.b. not to confuse Creative Commons and Close Captioning
both have CC for acronyms ( (cc) with a circle vs [cc] with square brackets ).
this is a confusing world.
PPS : taking "off" topic
When does a logo become accessible ? (we are talking about accessibility logos!)
Can text + vectors be offering more possibilities than just pixels ?
i.e. would we choose SVG (although it is not yet fully accessible in browsers) since it's the way forward (with vectors and text, you can choose how to render it. Even through a screen reader, with a special SVG audio render, a vector graphic could be read and described as being composed of 2 circles and two letters ... )
On the game box or package, this translates to making logos with a combination of Braille dots, ... raised edges shape ...
Additionally for a finer grain level there could also be accessibility devices ( which controllers ? which screen reader ?) although specifying them should remain higly optional.
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