[games_access] Managing Accessibility logos and icons (stamps and symbols)

Jonathan Chetwynd j.chetwynd at btinternet.com
Mon Jun 5 10:07:15 EDT 2006


Guillaume,

as well as considering SVG you may wish to review "concept coding  
framework" as a means of communicating across different symbol  
languages.

regards

Jonathan Chetwynd



On 5 Jun 2006, at 09:32, Guillaume Olivrin wrote:

An online system to reference and manage "accessibility stamps" is  
highly desirable for accessibility features and accessibility  
audiences (like Richard suggested).
Could the Creative Commons model work for Accessibility Stamps ?

A good example on how to manage such stamps is the Creative Commons  
system (e.g. http://creativecommons.org/). The Creative Commons  
allows you to select different licenses type for your content ( no- 
commercial, share-alike etc ...) and combine rights in a very usable  
reference+logo to add to your website. Then you can use Creative  
Commons website to find all website with a given stamp. Look here  
(http://creativecommons.org/license/) for examples of licences and  
for a wizard to create your own logo-license.

The same system could be designed to select an assortiment of  
accessibility features and  reference them under one or more target  
audiences 'stamps'.

It seems Creative Commons started of by literally throwing a brick in  
the pool, meaning they were not so much Universal Standard. They  
started it, the rest followed.

Regards,
Guillaume.

PS : [CC]
n.b. not to confuse Creative Commons and Close Captioning
both have CC for acronyms ( (cc) with a circle vs [cc] with square  
brackets ).
this is a confusing world.

PPS : taking "off" topic
When does a logo become accessible ? (we are talking about  
accessibility logos!)
Can text + vectors be offering more possibilities than just pixels ?
i.e. would we choose SVG (although it is not yet fully accessible in  
browsers) since it's the way forward (with vectors and text, you can  
choose how to render it. Even through a screen reader, with a special  
SVG audio render, a vector graphic could be read and described as  
being composed of 2 circles and two letters ... )

On the game box or package, this translates to making logos with a  
combination of Braille dots, ... raised edges shape ...

Additionally for a finer grain level there could also be  
accessibility devices ( which controllers ? which screen reader ?)  
although specifying them should remain higly optional.

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