[games_access] Games for Health
barrie.ellis at oneswitch.org.uk
Fri Jun 9 03:24:28 EDT 2006
Re. Health games:
http://vrsports.net/ (Japanese - click on the various left side links)
(more on this VR tennis game)
http://hustle-club.com/ - Click round the RT icons - Namco's
Just cribbed this from:
Wouldn't proper "VR" help physically disabled gamers play more complex games
I've seen VR used as a training device for electric wheelchair use, and also
for simply crossing a road for a blind person, where turning your head made
the sounds pan around your head as in real life. I've also heard of a really
trippy VR application that runs off your heart rate and breathing. You start
at the surface of the sea and control your ascent and descent dependant on
how relaxed you become sinking into the sea-bed and into a binary world at
your most relaxed. In answer to your question, definitely, and in the future
it should just help about everyone, especially when computers are better at
interpreting what the intent is behind your particular movements.
"Gasp" sounds very similar.
I also remember years ago at a MENCAP Virtual Reality convention "Enter
2000" a presenter talking about a controller that was a board on a pivot. He
was using this with games to develop a sense of balance, and increased
strength in people that had related brain injury. Sorry - some of these are
fairly vague I realise.
> Yes, I too am too overbooked this year :) However, if anyone wants some
> examples of 'games for health' than I got some examples laying around
> (somewhere!) here (such as Gasp, a video game in which you play a pearl
> diver who has to retrieve as many pearls as possible in just one dive. The
> game is controlled by a breath controller and thus the true challenge is
> the player's respiration and lung capacity. The game can be used for
> training purposes for people with astma and hyperventilation...
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