[games_access] Games accessible by accident

slataper slataper at icgag.it
Sat Jun 24 06:45:20 EDT 2006


Thanks for reply.
Yes, I know about Brice Mellen, his story gave me the idea to 
investigate about accessibility by accident.
Perhaps, also the rhythm game Space Channel Five could be played by 
sound, with an help in menu navigation.

Rosario

AudioGames.net wrote:

> Hi,
>
> Fighter or Beat'm'Up games is the mainstream genre of games that are 
> mostly accessible for blind gamers. Titles include Tekken, Mortal 
> Kombat and Soul Calibur. I guess you already know about Brice Mellen 
> from Lincoln, Nebraska, who beat Ed Boon (developer of Mortal Kombat) 
> in a game of Mortal Kombat.
>
> Other games that I know include Grand Theft Auto (including the first 
> two!). These games are highly 'playable', meaning that it provides 
> enough auditory cues to, let's say, walk around the street, hijack a 
> car, drive around and make a mess - basically play *with* the game, 
> but not play the game.
>
> Other examples don't immediately spring to mind unfortunately...
>
> Richard
>
> http://www.game-accessibility.com
> http://www.audiogames.net
>
>
> ----- Original Message ----- From: "slataper" <slataper at icgag.it>
> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
> Sent: Wednesday, June 21, 2006 4:31 PM
> Subject: [games_access] Games accessible by accident
>
>
>> Hi all, I'm an italian media student and I'm working on an essay 
>> about games for visually impaired people. I would also talk about 
>> games accessible by accident, for instance Soul Calibur 2 and other 
>> beatem' up, that are accessible thanks to the fine audio design.
>> Could you suggest me other games?
>> Sorry for my poor English.
>>
>> Rosario
>>
>



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