[games_access] URGENT: WCAG2 and people with learning disabilities

AudioGames.net richard at audiogames.net
Sat May 27 17:18:53 EDT 2006


> Anyway, my point was simply that I don't want us to get to the point where 
> we don't have a "top ways to start out with game accessibility" but that 
> we have to make it clear that our "get started" document emphasizes the 
> understanding that JUST doing the "top ways" is better than not doing 
> anything at all but that they *are* just the first steps and that if you 
> really want to get serious then here are the details.
*quote end*

Yeah, we agree!

Actually, I think two things about game accessibility. First I think it's 
great that instead of trying to limit ourselves by defining what game 
accessibility is and defining all the things that make games FULLY 
ACCESSIBLE (in capitals, yes ;), we are (first) looking at what things would 
make games MORE ACCESSIBLE! This is not only more useful, but I also think 
it is very clever, since it doesn't immediately takes the point of view that 
"ALL games CAN be made accessible FOR ALL". I personally believe game 
accessibility is much more difficult than web accessibility, since web 
accessibility doesn't cover 'user experience' and I think game accessibility 
should cover that since games are about experience (without it, it's just 
"interactive information" or someshit similar ;) ).
I also think this approach is much more kind to the game industry, in the 
case an industry which is even more likely to develop its own accessibility 



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