[games_access] URGENT: WCAG2 and people with learning disabilities
AudioGames.net
richard at audiogames.net
Sat May 27 17:24:41 EDT 2006
Ooops... I meant: "...the game industry, in THIS case an industry... "
Sorry for all the typos in my previous posts... speed typing...
----- Original Message -----
From: "AudioGames.net" <richard at audiogames.net>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Saturday, May 27, 2006 11:18 PM
Subject: Re: [games_access] URGENT: WCAG2 and people with learning
disabilities
> Hi,
>
> *quote*
>> Anyway, my point was simply that I don't want us to get to the point
>> where we don't have a "top ways to start out with game accessibility" but
>> that we have to make it clear that our "get started" document emphasizes
>> the understanding that JUST doing the "top ways" is better than not doing
>> anything at all but that they *are* just the first steps and that if you
>> really want to get serious then here are the details.
> *quote end*
>
> Yeah, we agree!
>
> Actually, I think two things about game accessibility. First I think it's
> great that instead of trying to limit ourselves by defining what game
> accessibility is and defining all the things that make games FULLY
> ACCESSIBLE (in capitals, yes ;), we are (first) looking at what things
> would make games MORE ACCESSIBLE! This is not only more useful, but I also
> think it is very clever, since it doesn't immediately takes the point of
> view that "ALL games CAN be made accessible FOR ALL". I personally believe
> game accessibility is much more difficult than web accessibility, since
> web accessibility doesn't cover 'user experience' and I think game
> accessibility should cover that since games are about experience (without
> it, it's just "interactive information" or someshit similar ;) ).
> I also think this approach is much more kind to the game industry, in the
> case an industry which is even more likely to develop its own
> accessibility standards...
>
> Greets,
>
> Richard
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