[games_access] Brainstorm - Contest for Closed Captioning?

Amit Pitaru [LIST] list at pitaru.com
Thu Nov 16 20:15:09 EST 2006


Hey Reid, I think your video is great!

Re. the help for CC:

One place to advertise is academia research groups. If you want I can send
an email to the students in my department at NYU. Someone may want to turn
this into their thesis project : ) who knows...

Also, maybe I missed this on your site - but I think you should write
something that is targeted specifically for developers (tech-talk), about
which challenges they'll need to cope with, and what is the nature of the
development process. For example, a word about how they'll be tapping into
the games - will they be hacking a non-documented API or does the gaming
company provide an SDK? As you know - some love to hack the undocumented,
while others want the reference book on their lap : ) So knowing these
things can help people relate. 


Lastly, this may be totally useless - but anyways - your email made me think
of the fansubbing culture for anime
(http://en.wikipedia.org/wiki/Fansubbing). Basically, in less then 48 hours
from the time of broadcast in Japan, you can find almost any successful
anime series fully subtitled to English online (via bittorrent). These guys
are extremely into their work - and as anime and computer-games share some
cultural overlaps, you may want to contact some of them for help with
captioning games. A couple of big ones - http://yhbt.mine.nu/ ,
http://www.shinsen-subs.org/

Cheers,
Amit



-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of Reid Kimball
Sent: Wednesday, November 15, 2006 1:27 AM
To: IGDA Games Accessibility SIG Mailing List
Subject: [games_access] Brainstorm - Contest for Closed Captioning?

Hi everyone,

I hope I can stir up some ideas and discussion regarding how to
generate interest from programmers to help me finish the Quake4[CC]
mod. I have been searching for programmers for awhile now without any
luck. Some will join for a few weeks and then disappear which causes
more harm than good leaving me with unfinished code.

I've been trying to think of how I can attract capable programmers to
help finish the mod. I always knew I could offer money, but really
didn't want to do that until it became my last resort. Well, now it
seems to be that time, but I'm still not sure if it will be worth
while.

My question is, should I offer one paid gig for finishing the
Quake4[CC] mod? Should I present it as a contest for the first
programmer to help get a working mod? Should I pay out rewards to
multiple mod teams that create their own closed captioning solution
for games?

How much should I pay people? I want it be just enough to spark
people's interest but not so much that I'm broke... maybe $500?

Any other thoughts? What are the legal issues I have to deal with, if
any at all?

Related, I made an info video about captioning and the mod.

http://gamescc.rbkdesign.com/videos/q4cc01.wmv (53MB) - any thoughts on it?

-Reid
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