[games_access] Top 3 Top 3 and IGDA GASIG Awards Ceremony 2008

d. michelle hinn hinn at uiuc.edu
Sun Dec 2 13:16:43 EST 2007

Yep -- I have a giant list of people. The ECA (new consumer-oriented
group) has also been great about getting me email contacts for people
at companies. A friend of mine wrote me a special email program
tweaked for what I wanted so that it doesn't go out as super-spam. So
name the people/companies and I probably have their contact info or I
can find out who has it!

I used my "PR program" first for E for All -- now it should work even
better so we can send press releases just like the big companies. ;)


>Thanks, Mark - much appreciated. Robert helped too, and as I said

>before - it's just another angle to approach game developers from.

>Listening to some of Richard's concerns, I've added a "this won't

>remove all barriers for all gamers" disclaimer which I think is

>right. I'll sit on it for a short while, but then if most people are

>content/silent, I'll draft up an e-mail, and see if we can't get

>people in the group to start contacting game developers. Some help

>to track down the best contacts (Super-Michelle?, others?) - would

>be much appreciated! I'm not the most up to date... but here's some

>basic thoughts:


>Pinball games: System 3 (developers of recent Gottlieb and Williams

>pinball games) - Cunning Developments / Empire (Pro Pinball - which

>had some great features on Dreamcast - including highly

>reconfigurable controls that you could map for limited one-button

>play - and speed adjustment) - Not sure about others - maybe contact

>the PinMAME emulation people.


>Golf games: Clap Hanz (the lovely Everybody's Golf - which could

>still do with some improvments), EA for Tiger Woods, Nintendo (Wii

>Sports), Super Swing Golf (?).


>Driving games: loads...








>----- Original Message ----- From: "Ioo" <ioo at ablegamers.com>

>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>

>Sent: Sunday, December 02, 2007 4:01 PM

>Subject: Re: [games_access] Top 3 Top 3 and IGDA GASIG Awards Ceremony 2008




>>Despite what I have read to the contrary, way to go! I think the

>>posts look great and I thank you and Reid for coming up with them.


>>Your classifications and wording may not be perfect but it is far

>>more information on the web today than there was yesterday about

>>the subject. If others would like to add to list, or branch out and

>>make some new area, I am sure there is room for that as well.


>>Barrie, Reid, in short, thank you for writing something that

>>ablegamers (oh nice plug for my site) can read vs all those

>>keystrokes on something that only eight of us read (I know there

>>are more, but at this point I am sure that most people are deleting

>>most of it).


>>The blog looks great! Keep up the good work...


>>Mark Barlet

>>Ioo - AbleGamers.com



>>Barrie Ellis wrote:

>>>Feeling guilty - I've tweaked the IGDA GASIG blog to feature a

>>>"Blog Topics" area - which will be expanded later. I liked the

>>>look of the awards area... and thought - this is obvious, but...

>>>Why don't we start our own awards ceremony? It would be a bit of

>>>fun - and not too much work to start with I recon.


>>>Why don't we start recognising the games that have got some good

>>>accessibility features built in? We could keep nominations simple

>>>- and awards being a nice e-mail from us to the winners - any

>>>other interested press - and of course mention on our blog + site.




>>>Best pointer based game (for head-tracker / eye-tracker /

>>>touch-screen gamers).

>>>Best audio game.

>>>Best one switch game.

>>>Best use of closed captions / subtitling.

>>>IGDA GASIG historical award (great games from the past).

>>>IGDA GASIG special award.

>>>IGDA GASIG best of 2008.




>>>Anyway - I've also set-up a "Top 3 Accessibility Features" section

>>>for particular game genres:



>>>Pinball, Golf, Driving games covered at present. I'd appreciate

>>>people's thoughts, and also on any suggestions of companies to

>>>contact once we have a basic consensus. I realise there's lots of

>>>things not covered - this is not the point - it's to try and get

>>>some of the simplest concepts with the lowest potential overheads

>>>to the people making games (indies, home coders, mainstream -



>>>This stuff stands on the shoulders of everyone's work so far - so

>>>please don't think I'm claiming this as my baby. It's not. It's

>>>ours - so help us to make it useful... Perhaps we should get a

>>>standard e-mail drafted (with further links for more help as it

>>>stands presently - e.g. Eelke's design patterns -

>>>Game-Accessibility.com - our forum? our mailing list and so on....


>>>Enough from me today I think...







>>>games_access mailing list

>>>games_access at igda.org




>>games_access mailing list

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