[games_access] Top 3 Top 3 and IGDA GASIG Awards Ceremony 2008
Ioo
ioo at ablegamers.com
Sun Dec 2 11:01:15 EST 2007
Barrie,
Despite what I have read to the contrary, way to go! I think the posts
look great and I thank you and Reid for coming up with them.
Your classifications and wording may not be perfect but it is far more
information on the web today than there was yesterday about the subject.
If others would like to add to list, or branch out and make some new
area, I am sure there is room for that as well.
Barrie, Reid, in short, thank you for writing something that ablegamers
(oh nice plug for my site) can read vs all those keystrokes on something
that only eight of us read (I know there are more, but at this point I
am sure that most people are deleting most of it).
The blog looks great! Keep up the good work...
Mark Barlet
Ioo - AbleGamers.com
Barrie Ellis wrote:
> Feeling guilty - I've tweaked the IGDA GASIG blog to feature a "Blog
> Topics" area - which will be expanded later. I liked the look of the
> awards area... and thought - this is obvious, but... Why don't we
> start our own awards ceremony? It would be a bit of fun - and not too
> much work to start with I recon.
>
> Why don't we start recognising the games that have got some good
> accessibility features built in? We could keep nominations simple -
> and awards being a nice e-mail from us to the winners - any other
> interested press - and of course mention on our blog + site.
>
> Maybe:
>
> Best pointer based game (for head-tracker / eye-tracker / touch-screen
> gamers).
> Best audio game.
> Best one switch game.
> Best use of closed captions / subtitling.
> IGDA GASIG historical award (great games from the past).
> IGDA GASIG special award.
> IGDA GASIG best of 2008.
>
> ??
>
> Anyway - I've also set-up a "Top 3 Accessibility Features" section for
> particular game genres:
> http://gameaccessibility.blogspot.com/search/label/Top%203
>
> Pinball, Golf, Driving games covered at present. I'd appreciate
> people's thoughts, and also on any suggestions of companies to contact
> once we have a basic consensus. I realise there's lots of things not
> covered - this is not the point - it's to try and get some of the
> simplest concepts with the lowest potential overheads to the people
> making games (indies, home coders, mainstream - anyone!).
>
> This stuff stands on the shoulders of everyone's work so far - so
> please don't think I'm claiming this as my baby. It's not. It's ours -
> so help us to make it useful... Perhaps we should get a standard
> e-mail drafted (with further links for more help as it stands
> presently - e.g. Eelke's design patterns - Game-Accessibility.com -
> our forum? our mailing list and so on....
>
> Enough from me today I think...
>
> Barrie
> www.OneSwitch.org.uk
>
>
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