[games_access] Top 3 Top 3 and IGDA GASIG Awards Ceremony 2008
reid at rbkdesign.com
Sun Dec 2 15:07:57 EST 2007
I like what you have but do have a couple suggestions.
1) I agree with Richard, there are no "easy" accessibility features
for developers to add. I have said that adding closed captioning to
games is easier than a physics or rendering system and it is true, but
creating the captioning system itself presents tricky design problems
and depending on the sound engine, maybe even technical issues. In
general, I don't think we have the right to designate whether an
accessibility feature is easy or not for a developer to implement. How
hard it is will depend on the developers technology foundation and
programming/designing talent they have.
2) On the contention of Top 3, why not slightly change the wording so
it's Top 3 Most Requested Accessibility Features.
3) Why don't we make a Top 3 Most Requested Accessibility Features for
each disability area. Richard can submit a list of his top 3 for
blind/visually impaired, I'll submit mine for hard of hearing/deaf and
On Dec 2, 2007 3:10 AM, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
> Feeling guilty - I've tweaked the IGDA GASIG blog to feature a "Blog Topics"
> area - which will be expanded later. I liked the look of the awards area...
> and thought - this is obvious, but... Why don't we start our own awards
> ceremony? It would be a bit of fun - and not too much work to start with I
> Why don't we start recognising the games that have got some good
> accessibility features built in? We could keep nominations simple - and
> awards being a nice e-mail from us to the winners - any other interested
> press - and of course mention on our blog + site.
> Best pointer based game (for head-tracker / eye-tracker / touch-screen
> Best audio game.
> Best one switch game.
> Best use of closed captions / subtitling.
> IGDA GASIG historical award (great games from the past).
> IGDA GASIG special award.
> IGDA GASIG best of 2008.
> Anyway - I've also set-up a "Top 3 Accessibility Features" section for
> particular game genres:
> Pinball, Golf, Driving games covered at present. I'd appreciate people's
> thoughts, and also on any suggestions of companies to contact once we have a
> basic consensus. I realise there's lots of things not covered - this is not
> the point - it's to try and get some of the simplest concepts with the
> lowest potential overheads to the people making games (indies, home coders,
> mainstream - anyone!).
> This stuff stands on the shoulders of everyone's work so far - so please
> don't think I'm claiming this as my baby. It's not. It's ours - so help us
> to make it useful... Perhaps we should get a standard e-mail drafted (with
> further links for more help as it stands presently - e.g. Eelke's design
> patterns - Game-Accessibility.com - our forum? our mailing list and so
> Enough from me today I think...
> games_access mailing list
> games_access at igda.org
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