[games_access] Fwd: Personas, etc. but what is really needed...

Ben Sawyer bsawyer at dmill.com
Tue Jun 5 19:27:31 EDT 2007


> Has anyone developed an algorithm that can scan the last draw of a  
> frame and switch colors based on looking at what's near it to  
> improve it?  I think also that there has been some basic work for  
> improving distinct items such as interface elements.  There  
> certainly seems to me to still be a possible algorithmic way to  
> improve this where you'd provide a pointer to the final rendering  
> at the framebuffer and then run a passover it and output to the  
> screen (UI not withstanding which you would do otherwise).
>
> Ben: color blindness, that's incredibly hard, I don't even think you
> will be able to write code for that. Checking for particular color
> schemes (lets say red on green) can be anywhere in the game e.g. on
> game objects / textures. Interaction between objects, Light effects &
> shading & blending can lead to non desirable color schemes. There's no
> way you can possibly identify that upfront. The only way I can imagine
> to deal with it would be to make artist aware to use non colourblind
> colour schemes.





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