[games_access] games_access Digest, Vol 35, Issue 37

Lynn Marentette lynnvm at carolina.rr.com
Thu May 24 19:04:29 EDT 2007


Eelke - and games access members -

I been lurking most of the time on this list, because I've been so busy with
work and school.

I took a graduate-level Human-Computer Interaction class last semester and
spent some time developing "personas" for part of a project.

I would be happy to work on some personas that would benefit the cause.

I'm not sure if you remember me, but I'm a school psychologist who works
with students who have a range of abilities and disabilities. (I chose the
topic of Universal Usability for my class presentation.)

Lynn Marentette

TechPsych
Interactive Multimedia Technology

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On Behalf Of games_access-request at igda.org
Sent: Wednesday, May 23, 2007 7:13 PM
To: games_access at igda.org
Subject: games_access Digest, Vol 35, Issue 37

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Today's Topics:

1. persona (Eelke Folmer)
2. Re: Game Accessibility Conference (Eelke Folmer)
3. Re: Game Accessibility Conference (Reid Kimball)
4. Re: E for All (Eelke Folmer)


----------------------------------------------------------------------

Message: 1
Date: Wed, 23 May 2007 14:32:32 -0700
From: Eelke Folmer <eelke.folmer at gmail.com>
Subject: [games_access] persona
To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
Message-ID: <8432A0B2-A11B-48A4-93D3-B92CDCC5A553 at gmail.com>
Content-Type: text/plain; charset="us-ascii"; Format="flowed";
DelSp="yes"

Hi,

I had an idea that I picked up a while ago while I was at CHI 2006 last
year, I found it last week while going through old notes. At
Chi2006 there was a talk on microsoft office and one of the interaction
designers showed how microsoft uses persona' to help design software. E.g.
there would be a grandma called betty (making these names up) who would use
word to write a letter to her son.
There would be a 12 year old schoolgirl called emma who would use word to
write a school paper on dinosaurs. There would be a 'dad' who would use
excel to calculate car payments. etc etc, there were about
6 of these personas on big signs with a name, a photo, some of their hobbies
and some sentences indicating how they would use a particular Microsoft
application. (i'm not exactly sure what was on there). They would hang these
persona's as posters in offices in microsoft so the developers would be
aware for who they were designing for. At some point they would not notice
the posters any more but these persona's were very much embedded in the
development of software and were always references in discussions. E.g. they
would consider adding a complicated feature in excel that could help dad
more easy but that would also make the interface more difficult for tommie,
etc etc.

I was wondering whether we could do the same for disabilities? If we can
actually provide developers 4-6 persona (covering most
disabilities) I think it would be an helpful tool which can facilitate
discussion and will also allow more clearly to focus the development of a
game to include disabilities.

I was thinking of doing it for my collection of patterns already because i
think its just more personable to develop for "blind bettie" and show a
picture of a girl that is actually blind than just use "visual impairments".

Any ideas/thoughts on this?

cheers Eelke

------------------------------------------------------------------------
----
Eelke Folmer Assistant
Professor
Department of Computer Science & Engineering/171
University of Nevada Reno, Nevada 89557
Game Quality usability|accessibility.eelke.com
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Message: 2
Date: Wed, 23 May 2007 14:33:26 -0700
From: Eelke Folmer <eelke.folmer at gmail.com>
Subject: Re: [games_access] Game Accessibility Conference
To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
Message-ID: <BFEAD234-967B-40A8-96F3-5F379A0B7541 at gmail.com>
Content-Type: text/plain; charset="us-ascii"; Format="flowed";
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Hi,

The idea of a conference focusing on game accessibility is great but I'm
kind of concerned whether we will be able to attract an audience for it.
What is the goal? 'spreading the word' e.g. convincing game developers of
the importance of making games accessible? or or do we target our fellow
researchers and discuss & explore new ways of making games more accessible
and putting accessibility on the roadmap of developers?

I think it is important to distinguish between these goals.

cheers Eelke



On May 20, 2007, at 12:01 PM, d. michelle hinn wrote:


> Hi all,

>

> So I've mentioned this before but we should probably start discussing

> it for real. The IGDA would like to support our efforts in creating a

> one-day conference on Game Accessibility. Now this could be something

> attached to another conference (like GDC) or on it's own as a "summit"

> at a time where we aren't so frazzled from GDC.

>

> This is one of the things I'll be bringing up at the online meetings

> this week so I'd appreciate ideas for location, dates, how wide we

> cast the net (ie, do we personally court a person from every major

> game company we can to attend), do we want it to be small the first

> year and then cast the net wider the next year?

>

> What are your thoughts? Basically the IGDA now has a group that does

> conference/summit set ups for us so we tell them what we want and they

> deal with the registration, hotel block reservations, venue, some

> advertising, etc. So that's what make it's a very cool opportunity!

>

> Michelle

> _______________________________________________

> games_access mailing list

> games_access at igda.org

> http://seven.pairlist.net/mailman/listinfo/games_access


------------------------------------------------------------------------
----
Eelke Folmer Assistant
Professor
Department of Computer Science & Engineering/171
University of Nevada Reno, Nevada 89557
Game Quality usability|accessibility.eelke.com
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Message: 3
Date: Wed, 23 May 2007 14:59:21 -0700
From: "Reid Kimball" <reid at rbkdesign.com>
Subject: Re: [games_access] Game Accessibility Conference
To: "IGDA Games Accessibility SIG Mailing List"
<games_access at igda.org>
Message-ID:
<a6673b8d0705231459q7dd47421l99ec7a81d655d53d at mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

"I'm kind of concerned whether we will be able to attract an audience for
it" I think the first GDC had 7 attendees. We shouldn't put unrealistic
pressure on ourselves with our first conference to bring in huge numbers or
big names. The other questions you ask are right.
If it's a conference, I'd want to see some sessions geared towards the
academic/research crowd talking about ways to improve accessibility and
others geared to developers talking about the practical implementations that
work now.

On 5/23/07, Eelke Folmer <eelke.folmer at gmail.com> wrote:

>

> Hi,

>

> The idea of a conference focusing on game accessibility is great but

> I'm kind of concerned whether we will be able to attract an audience for

it.

> What is the goal? 'spreading the word' e.g. convincing game developers

> of the importance of making games accessible? or or do we target our

> fellow researchers and discuss & explore new ways of making games more

> accessible and putting accessibility on the roadmap of developers?

>

> I think it is important to distinguish between these goals.

>

> cheers Eelke

>

>

>

>

> On May 20, 2007, at 12:01 PM, d. michelle hinn wrote:

>

> Hi all,

>

> So I've mentioned this before but we should probably start discussing

> it for real. The IGDA would like to support our efforts in creating a

> one-day conference on Game Accessibility. Now this could be something

> attached to another conference (like GDC) or on it's own as a "summit"

> at a time where we aren't so frazzled from GDC.

>

> This is one of the things I'll be bringing up at the online meetings

> this week so I'd appreciate ideas for location, dates, how wide we

> cast the net (ie, do we personally court a person from every major

> game company we can to attend), do we want it to be small the first

> year and then cast the net wider the next year?

>

> What are your thoughts? Basically the IGDA now has a group that does

> conference/summit set ups for us so we tell them what we want and they

> deal with the registration, hotel block reservations, venue, some

> advertising, etc. So that's what make it's a very cool opportunity!

>

> Michelle

> _______________________________________________

> games_access mailing list

> games_access at igda.org

> http://seven.pairlist.net/mailman/listinfo/games_access

>

>

----------------------------------------------------------------------------

> Eelke Folmer Assistant Professor

> Department of Computer Science & Engineering/171

> University of Nevada Reno, Nevada 89557

> Game Quality

> usability|accessibility.eelke.com

> ----------------------------------------------------------------------

> ------

>

>

> _______________________________________________

> games_access mailing list

> games_access at igda.org

> http://seven.pairlist.net/mailman/listinfo/games_access

>

>



------------------------------

Message: 4
Date: Wed, 23 May 2007 16:12:29 -0700
From: "Eelke Folmer" <eelke.folmer at gmail.com>
Subject: Re: [games_access] E for All
To: "IGDA Games Accessibility SIG Mailing List"
<games_access at igda.org>
Message-ID:
<836db6300705231612g9790ae9v8ef057e9d031f55f at mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Hi,

I have the funds to go. I could go but I'll probably be busy with teaching.
By the way, i have all the accessibility equipment (e.g. quad controller,
one handed joysticks & stuff, still need to order some one
button) so we don't have to ship it from the UK.

cheers eelke




On 5/22/07, Reid Kimball <reid at rbkdesign.com> wrote:

> There's a possibility I could attend as it's on the west coast.

> There's another conference I'll probably attend in Oct, will send an

> email about it soon.

>

> -Reid

>

> On 5/22/07, d. michelle hinn <hinn at uiuc.edu> wrote:

> > Yes, couple that with a booth at GDC...for the first time we'll have

> > the chance to really get the word on the street! Or at least the

> > 'net. :)

> >

> > >wow! that will be THE Arcade! Excellent /Thomas

> > >

> > >

> > >22 maj 2007 kl. 21.04 skrev d. michelle hinn:

> > >

> > >>but free of charge booth. Ac

> > >>

> > >

> > >__________________________________

> > >Thomas Westin

> > >VD / CEO

> > >

> > >Pin Interactive AB

> > >:: Digital Culture Analysis :: Tools :: Worlds

> > >__________________________________

> > >Award Winning Developer

> > >www.pininteractive.com

> > >

> > >

> > >

> > >_______________________________________________

> > >games_access mailing list

> > >games_access at igda.org

> > >http://seven.pairlist.net/mailman/listinfo/games_access

> >

> > _______________________________________________

> > games_access mailing list

> > games_access at igda.org

> > http://seven.pairlist.net/mailman/listinfo/games_access

> >

> _______________________________________________

> games_access mailing list

> games_access at igda.org

> http://seven.pairlist.net/mailman/listinfo/games_access

>



--
----------------------------------------------------------------------------
Eelke Folmer Assistant Professor
Department of CS&E/171
University of Nevada Reno, Nevada 89557
Game interaction design www.helpyouplay.com
----------------------------------------------------------------------------


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