[games_access] Thinking about GDC 08's competition

AudioGames.net richard at audiogames.net
Thu May 31 18:55:12 EDT 2007


I agree with all of the competitors advice. I would also like to add "no
game show theme next time"? A theme is good, but something cool, not corny?
Michelle, I like all of your suggestions so far. I would prefer to have a
good, 3rd party host and Raph seems like a good person for that. And I guess
fitting in his own entry is cool?

But, ok, what still seems missing is:

1) theme / title of the design challenge. Can we still use "design
challenge" in the title?
2) basically along with the theme, the target impaired audience? Our options

- game for one specific game handicap
- game for a game handicap of choice
- game for one out of a selection of game handicaps (the list we make)

But maybe we can try something completely different/less obvious instead. As
I read Eelke's (excellent) Gamasutra article today, I was thinking about
handicaps caused by impairments and the same handicaps not caused by
impairments. Example: deaf gamers encounter the same problems as gamers in a
loud environment (LAN party/mother vacuming/arcade/on the train) as gamers
that play a mobile game and intentionally turn the sound off. Another one
is: gamers with parkinson encounter the same problem as gamers on a plane
with turbulence. Another one is: gamers trying to play with a DS or a PSP in
a sunny environment (as I tried in the Dominican Republic for 2 weeks)
encounter the same problem as visually impaired gamers. etc. etc. For more
examples, see Eelke's article.

Maybe we could make sort of a game-handicap list, where each problem is
linked to both a bodily impairment *and* a likely situation that a
non-impaired gamer can also encounter. So the parkinson/airplane disability
(although there's probably also the gamer with parkinson on a plane with
turbulence-disability). This is also where we could can some fun in, for

disability: game speed is to fast
people who encounter this issue: gamers with a physical impairment that does
not allow for fast reactions, hippies

disability: cannot hear game audio
people who encounter this issue: deaf gamers, grannies, gamers who visited
Ozzfest 2007

Err... ?

And I guess I still want Hugh Heffner to showcase his Playboy Mansion game
to see how well he handles the controls at his age. And I like celebrity
handicapped people: Michael J Fox showing how he plays with the DS having

Just some random thought. Next please!


----- Original Message -----
From: "d. michelle hinn" <hinn at uiuc.edu>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Thursday, May 31, 2007 11:11 PM
Subject: [games_access] Thinking about GDC 08's competition

> Hey guys,


> So I'm working on next year's design challenge for GDC and I'm taking the

> advise of the competitors from 07 into consideration:


> * Keep it to one hour

> * No judges at all -- if judges have questions about why they felt that

> way...I'll email you off-list

> * Include accessibility "extra info" between the contestants or do it all

> up front

> * NO VIDEOS unless they are realllllllllly good and reallllllllllly short

> (we left people in the dark with our video as fun as it was to make it

> wasn't nearly as hilarious in real life) :)

> * Keep things more serious without being boring

> * Ax the "reality show" idea

> * Cut down the number of contestants to 3


> So right now I'm talking to people who might be involved -- Raph Koster

> (wrote "theory of fun") is interested in either being a contestant or

> being "mini" presenter on the challenges of accessibility and fun (those

> of you at GDC 07 probably remember that we were up against him so maybe if

> we get everyone famous somehow involved...hehe) and then Will Wright, Dave

> Perry and Keita Takahashi who said they were interested for 08 -- I'm

> imagining all will not say "yes." Raph is really interested in being

> involved in some manner. I'd like for them to be involved during even the

> early stages so that we can present a coherent show. So I'd to have the

> spirit of being a publisher with many competing design studios and only

> one will get the "go" in a "go/no go" audience vote (this was Noah's

> suggestion). So the contestants would have "checking in" meetings with us

> as they go (to prevent "non-game presentations...we had a few") and such.

> And I'm imagining that all contestants would have "accessibility mentors"

> assigned to them from the SIG to make things even more challenging and fun

> for all of us and get us all involved.


> So this isn't THE proposal...I'm just still riffing on some ideas. So YOUR

> opinion counts so please do give it! None of last year's contestants said

> that we should drop the whole idea -- but instead change it and do it in a

> way that seems much more put together.


> So let's go! Let's think about our cool street cred session that might get

> people in the door for an hour and then get them to come to the expo for

> more! Let's think about how we can have the coolest, yet non-hospital

> inducing sessions to raise the roof!!!!


> Michelle

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