[games_access] Research questions about games helping veterans
Ben Sawyer
bsawyer at dmill.com
Sun Nov 18 07:20:27 EST 2007
The likely approach for DoD is an SBIR grant - those must involve
commercialization but such a path for one switch is easily done. The
issue for DoD SBIRs is they are US based so we'd need a u.s. based
organization to submit for one (provided there is a call for one to
begin with which is another story).
In the UK such a similar grant would come from the MoD.
There will be many different types of schemes for grants/support/
commercialization of course. The conference should explore things
like this.
- Ben
On Nov 18, 2007, at 6:11 AM, Barrie Ellis wrote:
> I am very anti-war - and really don't like a lot of the hyper-
> realistic FPS a lot of these soldiers seem to like playing reading
> reports. These are pretty nasty games in my eyes. Give me Uo Poko
> any day of the week. This said, I'd happily see Department of
> Defence money taken for building accessible controllers for giving
> people some fun who can't otherwise. Do you think this is likely to
> happen? What might be the best approach?
>
> I have had a few people approach me stating that they are
> supporting soliers that have lost limbs, mostly looking towards one
> handed controllers as a solution to gaming. If we could get the
> DragonPlus RPG DuoCon2 one-handed controller back into production,
> this would aid a lot of one armed gamers. Unfortunately, we'd need
> to have to guarantee a lot of sales (http://www.ncsxshop.com/cgi-
> bin/shop/SAM-PS2RDC2.html - National Console Support suggest 20,000
> sales) to see this likely to happen.
>
> Although Ben Heck seems to be having some success in getting a one-
> handed controller manufactured: http://
> gameaccessibility.blogspot.com/2007/10/access-controller-finds-
> manufacturer.html - It does not look to be the ideal solution for all.
>
> Barrie
> www.OneSwitch.org.uk
>
>
> ----- Original Message ----- From: "Ben Sawyer" <bsawyer at dmill.com>
> To: "IGDA Games Accessibility SIG Mailing List"
> <games_access at igda.org>
> Sent: Sunday, November 18, 2007 10:48 AM
> Subject: Re: [games_access] Research questions about games helping
> veterans
>
>
>> There is some emerging evidence that virtual environments help
>> veterans with PTSD as long as it's part of a very scaffold and
>> supported therapy.
>>
>> The more specific question might be are some of these cases (the
>> non- PTSD induced ones) a result of veterans who suffer pain and
>> suffering due to disabilities, reduced social atmosphere, etc.
>>
>> PTSD is a very debilitating problem but it's well worked on by
>> others like Skip Rizzo, Russ Shilling, and others in the
>> cyberpsychology realm.
>>
>> In terms of drugs and alcohol while there are ideas for games
>> that help here they are more suited to teens, etc. then well
>> worn veterans. There was some work by the Marines to use a game
>> for anti- drug efforts in the Marines - I need to find out more
>> about that project and if it produced results.
>>
>> The issue of whether games work or not or especially vs. other
>> media/ processes or within them is a big part of some of the major
>> funding RWJF is providing to the games for health community
>> through Health Games Research. However, it's hard to do
>> comparative media studies and it's likely we might not know for
>> sometime these differences. It's also more likely that we parse
>> using games vs. not based on the goals we have and how they map
>> well to things games are accepted as doing quite well such as
>> motivation and distance socialization.
>>
>> Where the SIG and its members might do well in looking at veteran
>> issues/defense needs is in adaptation of controllers and creation
>> of games for people who have suffered various ambulatory injuries
>> and for people with rehabilitation needs from head injuries,
>> etc. These would obviously have crossover use to civilians
>> suffering from the same issues be they by birth or accidents not
>> involving warfare. Unfortunately it is likely the DoD has more $
>> $ more easily available to tackle these issues then do private
>> civilian side sources.
>>
>> - Ben
>>
>>
>>
>> On Nov 17, 2007, at 3:58 PM, Reid Kimball wrote:
>>
>>> Michelle's recent post about veterans seeking relief through games
>>> reminded me I saw this the other day. Truly staggering and mind
>>> boggling the numbers of veterans that aren't getting the help they
>>> need.
>>>
>>> http://www.crooksandliars.com/2007/11/15/cbs-news-investigates-
>>> shocking-rate-of-veteran-suicides/
>>>
>>> "In 2005 alone, 125 veterans committed suicide each week and of the
>>> more than 88,000 vets returning from Iraq, more than 28% of them
>>> have
>>> experienced mental health problems."
>>>
>>> This is definitely an area we need to research, how much can games
>>> really help depressed veterans? Will it help them? Will it be abused
>>> like drugs and alcohol? Is it THE solution or is it best to include
>>> gaming as part of a larger therapy?
>>>
>>> -Reid
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