[games_access] GDC 2008: VERY Bad News
d. michelle hinn
hinn at uiuc.edu
Tue Nov 27 16:04:14 EST 2007
It is a good idea to try and set up a few meetings -- I'm dubious
after what happened with the GarageGames meeting (ie, they
disappeared after a solution was developed by you and Eelke and they
didn't use it either...just total silence...). But perhaps we're
better known now -- my main fear is that we are back to GDC 04, 05,
06 where we got one/two proposals accepted (with 06 being the best
because the workshop got accepted -- it was shot down again after two
years of trying to get it back on schedule) and not much attention
from devs, etc... That doesn't mean we have to accept that it will
happen again -- that's my problem more than anyone else's, my fears
So we need to make a plan of who will contact which company to set up
those meetings -- that's going to be between the three of us. A lot
of these meetings happen casually over drinks at the exclusive
parties so those are the ones I can get a couple of us into (beyond
As for fliers -- that may end up coming down to the three of us. This
might be something to put down on the funding plan for Ben, since
publicity/SIG growth is one thing that can be covered.
>While this is isn't the ideal situation it's not a total loss for the
>group and we have to work within our resources to do the best we can.
>If only three of us can come, then I suggest we don't bring any
>hardware accessories. Instead, let's create flyer's and brochures
>about the accessories. Maybe even produce videos of people using them.
>I also recommend that because we are a smaller group this year, we try
>to have personal meetings with game developers to talk about how we
>can help them.
>On Nov 27, 2007 12:25 PM, d. michelle hinn <hinn at uiuc.edu> wrote:
>> So remember when I was writing for days straight for all the GDC submissions
>> without a whole lot of help? All submissions have been accepted now so we
>> have some bad, bad music to face. I never did put up all the final
>> submissions on the WIKI -- I was too tired after the deadline and it doesn't
>> matter as much now. I'll get them up for archive reasons.
>> Well...we've been hit by reality this year. I hate to bring this up again
>> but I feel that I have to -- A lot of public word got out about our big
>> post-GDC fight last year (it's archived on the net...). I'm not saying that
>> it was any one person or any one comment -- I can't even look at the archive
>> without beating myself up about it because I felt like I had really, really
>> let everyone down. I got the proposals and the passes but I couldn't make
>> our showing work in the best way possible. I couldn't be everywhere
>> advertising our sessions. I was far from perfect, we were all far from
>> perfect, we had big dreams but not enough people doing the work. I'm not
>> saying everything goes back to that but we had a big year last year, had
>> more than enough passes for everyone...and that was then. It's hard for
>> me...well, it's very sad for me to realize that we had it so great last year
>> and we didn't recognize it, we didn't have enough real help when push came
>> to shove (or suitcase pulling came to suitcase pulling back and forth every
>> day to the convention center). All the "should of" "would have" "could have"
>> things are coming back to haunt me. I stopped flogging myself about this a
>> while ago and thought that I had come to peace with it but I realize now
>> that I still haven't stopped flogging myself about not being superhuman. I
>> know. I know. Stop it.
>> So...we only had one proposal accepted. All the acceptances are in now.
>> Reid's [cc] poster (downgraded from a 20 minute talk but I think this will
>> get more people) submission.
>> The other two were IGDA solicited (ie, they did not go through the system)
>> -- accessibility arcade and the SIG meet and greet. That buys us two more
> > passes -- one is mine since I'm SIG chair and one was for Eelke
>for the meet
>> and greet because he helped on the proposals.
>> I'm going to try and talk to everyone I can think of to try and get a few
>> more passes because one of those is a roundtable and was solicited by IGDA
>> (that was NOT in the proposal process) and it's accessibility arcade. To
>> pull that off, we need more people. I hope that this gets us a few more
>> The booth is out of question unless we can get some SERIOUS money FAST. I am
>> trying every angle I can think of but so far no luck. The booth SPACE costs
>> $5100 for 10x10 booth -- add on about $3000 more for the "required" minimum
>> of stuff we have to provide...no way. IF we get an expo booth it will get us
>> more EXPO passes, which will restrict those with these passes to just being
>> able to get into the expo area (no talks, etc). That's the reality.
>> I'm sorry to have to tell you this and I'm sorry for the anger/sadness in my
>> tone. We are not going to be able to bring everyone we want to. I cannot say
>> when or if I'll hear if we can get more passes. I know some of you have
>> already made flight and hotel arrangements. If you are one of these people,
>> please check with your airlines, etc for the last date to cancel without
>> So three passes...that's it. That's where we are at. I will let you know if
>> the pass situation changes but for now it doesn't look great. We now have
>> fifteen fewer passes so those of us in attendance are going to have to try
>> and talk our asses off at GDC.
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>> games_access at igda.org
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