[games_access] Mind control in Second Life

Robert Florio arthit73 at cablespeed.com
Tue Nov 27 14:27:12 EST 2007


That's awesome I added the info on one of my pages on my web site.  Thanks.
Seems like they are there but not in their the part about, having to stay
focused is hard because the brain is so free to think.  It said it views
lose focus you can jump off a cliff so once they get the programming just
right hopefully to only pick up movements and block out something else, if
that makes any sense it would make it great for marketing but I think that
one part about focusing makes it really hard for a great sale.

Robert

-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of Tim Chase
Sent: Tuesday, November 27, 2007 10:26 AM
To: IGDA Games Accessibility SIG Mailing List
Subject: [games_access] Mind control in Second Life

On one of my tech-feeds today:

http://news.yahoo.com/s/nm/20071127/wr_nm/brainwaves_secondlife_dc_2

Just playing Johny-Appleseed...

-tim


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