[games_access] GDC 2008: VERY Bad News

Eelke Folmer eelke.folmer at gmail.com
Fri Nov 30 03:20:35 EST 2007


Hi,

I'm sorry to hear about the passes. I'll be driving from Reno to SF so I can
take all my accessible hardware if need be. (If there is space to demo
them?)

Michelle, did they provide us with specific feedback on those proposals?
what were the main criteria for not accepting them?

I can pay my own way to GDC since I have some money left from my grant that
I need to spend before august, after UNR decided not to approve my travel
request to Futureplay. Besides it's cheap for me to go there anyway.

Cheers Eelke





On 27/11/2007, Reid Kimball <reid at rbkdesign.com> wrote:

>

> While this is isn't the ideal situation it's not a total loss for the

> group and we have to work within our resources to do the best we can.

>

> If only three of us can come, then I suggest we don't bring any

> hardware accessories. Instead, let's create flyer's and brochures

> about the accessories. Maybe even produce videos of people using them.

>

> I also recommend that because we are a smaller group this year, we try

> to have personal meetings with game developers to talk about how we

> can help them.

>

> -Reid

>

> On Nov 27, 2007 12:25 PM, d. michelle hinn <hinn at uiuc.edu> wrote:

> >

> >

> > Ok...

> >

> >

> > So remember when I was writing for days straight for all the GDC

> submissions

> > without a whole lot of help? All submissions have been accepted now so

> we

> > have some bad, bad music to face. I never did put up all the final

> > submissions on the WIKI -- I was too tired after the deadline and it

> doesn't

> > matter as much now. I'll get them up for archive reasons.

> >

> >

> > Well...we've been hit by reality this year. I hate to bring this up

> again

> > but I feel that I have to -- A lot of public word got out about our big

> > post-GDC fight last year (it's archived on the net...). I'm not saying

> that

> > it was any one person or any one comment -- I can't even look at the

> archive

> > without beating myself up about it because I felt like I had really,

> really

> > let everyone down. I got the proposals and the passes but I couldn't

> make

> > our showing work in the best way possible. I couldn't be everywhere

> > advertising our sessions. I was far from perfect, we were all far from

> > perfect, we had big dreams but not enough people doing the work. I'm not

> > saying everything goes back to that but we had a big year last year, had

>

> > more than enough passes for everyone...and that was then. It's hard for

> > me...well, it's very sad for me to realize that we had it so great last

> year

> > and we didn't recognize it, we didn't have enough real help when push

> came

> > to shove (or suitcase pulling came to suitcase pulling back and forth

> every

> > day to the convention center). All the "should of" "would have" "could

> have"

> > things are coming back to haunt me. I stopped flogging myself about this

> a

> > while ago and thought that I had come to peace with it but I realize now

> > that I still haven't stopped flogging myself about not being superhuman.

> I

> > know. I know. Stop it.

> >

> >

> > So...we only had one proposal accepted. All the acceptances are in now.

> > Reid's [cc] poster (downgraded from a 20 minute talk but I think this

> will

> > get more people) submission.

> > [https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6456 ]

> >

> >

> > The other two were IGDA solicited (ie, they did not go through the

> system)

> > -- accessibility arcade and the SIG meet and greet. That buys us two

> more

> > passes -- one is mine since I'm SIG chair and one was for Eelke for the

> meet

> > and greet because he helped on the proposals.

> >

> >

> > I'm going to try and talk to everyone I can think of to try and get a

> few

> > more passes because one of those is a roundtable and was solicited by

> IGDA

> > (that was NOT in the proposal process) and it's accessibility arcade. To

> > pull that off, we need more people. I hope that this gets us a few more

> > passes.

> >

> >

> > The booth is out of question unless we can get some SERIOUS money FAST.

> I am

> > trying every angle I can think of but so far no luck. The booth SPACE

> costs

> > $5100 for 10x10 booth -- add on about $3000 more for the "required"

> minimum

> > of stuff we have to provide...no way. IF we get an expo booth it will

> get us

> > more EXPO passes, which will restrict those with these passes to just

> being

> > able to get into the expo area (no talks, etc). That's the reality.

> >

> >

> > I'm sorry to have to tell you this and I'm sorry for the anger/sadness

> in my

> > tone. We are not going to be able to bring everyone we want to. I cannot

> say

> > when or if I'll hear if we can get more passes. I know some of you have

> > already made flight and hotel arrangements. If you are one of these

> people,

> > please check with your airlines, etc for the last date to cancel without

> > penalty.

> >

> >

> > So three passes...that's it. That's where we are at. I will let you know

> if

> > the pass situation changes but for now it doesn't look great. We now

> have

> > fifteen fewer passes so those of us in attendance are going to have to

> try

> > and talk our asses off at GDC.

> >

> >

> > Michelle

> > _______________________________________________

> > games_access mailing list

> > games_access at igda.org

> > http://seven.pairlist.net/mailman/listinfo/games_access

> >

> >

> _______________________________________________

> games_access mailing list

> games_access at igda.org

> http://seven.pairlist.net/mailman/listinfo/games_access

>




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Eelke Folmer Assistant Professor
Department of CS&E/171
University of Nevada Reno, Nevada 89557
Game interaction design www.helpyouplay.com
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