[games_access] GDC 2008 SIG proposal

Dimitris Grammenos gramenos at ics.forth.gr
Mon Oct 1 04:16:44 EDT 2007


Hello everyone!

Yes I'm alive... Sorry, but I've been traveling most of the time + managing
two large national projects + writing some EU proposals +++

Anyway, I'd be very happy to contribute in any of the sessions that you
think I can help. Richard, I would also like to participate in your 10 Key
points thing.

BTW if anyone needs something more provocative about GA we can use stuff
from my "Game Accessibility: Why Bother?" Gamasutra article. Actually an
edited version of it (entitled "Game Over?") will also appear in the User
Experience magazine of the Usability Professionals Association.

Now regarding Richard's question (if I'm preparing something for the GDC)
the answer is "maybe"... I had some ideas but up to now, but I did not have
any time to work on them (or to find someone else to help me). One had to do
with a demonstration of the Parallel Game Universes concept and the other
with "Game Over 3D".

Cheers,

Dimitris






-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of AudioGames.net
Sent: Monday, October 01, 2007 1:57 AM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] GDC 2008 SIG proposal

Hi,

Mmm.... maybe the thing was working on today (10 Key Points thing) might be 
a good IGDA session.... I intend it to be a session a bit about 
*everything*-you-need-to-know-about-game-accessibility in 60 minutes (The 
Big Picture-sort-of-thing).

Anyone want to participate with me on this? Michelle, I put your name down 
with this one already since I guess there's a huge part for you in here as 
well?

Greets,

Richard




----- Original Message ----- 
From: "d. michelle hinn" <hinn at uiuc.edu>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Monday, October 01, 2007 12:00 AM
Subject: Re: [games_access] GDC 2008 SIG proposal


> Thanks Kevin -- I was just working on that in Word. I think I'm going to 
> put Design and "Other" as track because there is no education summit this 
> year so we can't go that direction. I've also put in a bid to IGDA to 
> include this as a cross-SIG collaboration -- it might go into the IGDA 
> track better. But we'll put it through now to see if it gets accepted or 
> not.
>
> The IGDA track is a totally separate deal -- you'll notice it's not an 
> option on the submission form. That's because that's where we negotiate 
> which SIGs/Committees get what sessions -- some of the behind the scenes 
> part of being chair. A few years ago I would put our proposals in directly

> through them and that's how this worked. Things have changed the last two 
> years and now I (and all the other SIG chairs) put everything through the 
> regular system. Then if everything blows up in our faces I can then 
> petition for a "second chance" or an alternative combo of 5 rejected 
> proposals into one type thing through the IGDA.
>
> Michelle
>
>>Michelle (and anyone else interested):
>>
>>I took a first cut at editing the GDC08 Curriculum Panel proposal. No idea

>>what to put down for track, theme, or extended abstract. Comments please.
>>
>>Kevin Bierre,  Associate Professor (kjb at it.rit.edu)
>>Information Technology,  Rochester Institute of Technology 585-475-5358
>>102 Lomb Memorial Drive Bldg 70-2637
>>Rochester, NY 14623
>>
>>
>>_______________________________________________
>>games_access mailing list
>>games_access at igda.org
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