[games_access] GDC 2008 SIG proposal

d. michelle hinn hinn at uiuc.edu
Mon Oct 1 04:30:24 EDT 2007


Hey Dimitris!

I have a place for Game Over 3D actually -- can you send me a link to 
info about it so that I can include it in a session proposal?

Thanks for the idea about using your article to help liven things up 
-- GREAT idea! Especially as I'm still working at...wow...it's 
already 3:30am????

Michelle

>Hello everyone!
>
>Yes I'm alive... Sorry, but I've been traveling most of the time + managing
>two large national projects + writing some EU proposals +++
>
>Anyway, I'd be very happy to contribute in any of the sessions that you
>think I can help. Richard, I would also like to participate in your 10 Key
>points thing.
>
>BTW if anyone needs something more provocative about GA we can use stuff
>from my "Game Accessibility: Why Bother?" Gamasutra article. Actually an
>edited version of it (entitled "Game Over?") will also appear in the User
>Experience magazine of the Usability Professionals Association.
>
>Now regarding Richard's question (if I'm preparing something for the GDC)
>the answer is "maybe"... I had some ideas but up to now, but I did not have
>any time to work on them (or to find someone else to help me). One had to do
>with a demonstration of the Parallel Game Universes concept and the other
>with "Game Over 3D".
>
>Cheers,
>
>Dimitris
>
>
>
>
>
>
>-----Original Message-----
>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
>On Behalf Of AudioGames.net
>Sent: Monday, October 01, 2007 1:57 AM
>To: IGDA Games Accessibility SIG Mailing List
>Subject: Re: [games_access] GDC 2008 SIG proposal
>
>Hi,
>
>Mmm.... maybe the thing was working on today (10 Key Points thing) might be
>a good IGDA session.... I intend it to be a session a bit about
>*everything*-you-need-to-know-about-game-accessibility in 60 minutes (The
>Big Picture-sort-of-thing).
>
>Anyone want to participate with me on this? Michelle, I put your name down
>with this one already since I guess there's a huge part for you in here as
>well?
>
>Greets,
>
>Richard
>
>
>
>
>----- Original Message -----
>From: "d. michelle hinn" <hinn at uiuc.edu>
>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>Sent: Monday, October 01, 2007 12:00 AM
>Subject: Re: [games_access] GDC 2008 SIG proposal
>
>
>>  Thanks Kevin -- I was just working on that in Word. I think I'm going to
>>  put Design and "Other" as track because there is no education summit this
>>  year so we can't go that direction. I've also put in a bid to IGDA to
>>  include this as a cross-SIG collaboration -- it might go into the IGDA
>>  track better. But we'll put it through now to see if it gets accepted or
>>  not.
>>
>>  The IGDA track is a totally separate deal -- you'll notice it's not an
>>  option on the submission form. That's because that's where we negotiate
>>  which SIGs/Committees get what sessions -- some of the behind the scenes
>>  part of being chair. A few years ago I would put our proposals in directly
>
>>  through them and that's how this worked. Things have changed the last two
>>  years and now I (and all the other SIG chairs) put everything through the
>>  regular system. Then if everything blows up in our faces I can then
>>  petition for a "second chance" or an alternative combo of 5 rejected
>>  proposals into one type thing through the IGDA.
>>
>>  Michelle
>>
>>>Michelle (and anyone else interested):
>>>
>>>I took a first cut at editing the GDC08 Curriculum Panel proposal. No idea
>
>>>what to put down for track, theme, or extended abstract. Comments please.
>>>
>>>Kevin Bierre,  Associate Professor (kjb at it.rit.edu)
>>>Information Technology,  Rochester Institute of Technology 585-475-5358
>>>102 Lomb Memorial Drive Bldg 70-2637
>>>Rochester, NY 14623
>>>
>>>
>>>_______________________________________________
>>>games_access mailing list
>>>games_access at igda.org
>>>http://seven.pairlist.net/mailman/listinfo/games_access
>>
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