[games_access] GDC 2008 SIG proposal
Thomas Westin
thomas at pininteractive.com
Mon Oct 1 05:30:27 EDT 2007
Hello Eelke,
20 minutes is a bit tight I think, just to show the Cyberlink and
explain how it works and show the Jedi example; I think that will
take 10-15 minutes alone
Then we have the Half-life 2 one-button, to start the game, and show
examples and explain how to do it will take some time too, not sure
exactly but my guess is 10 minutes?
Also, AudiOdyssey and Wiimote - is Eitan with us? You mentioned an
idea to include him too
I am also planning (if I get permission) to talk about a contract
game we (pin) are making
and I think we have a lot other things to talk about; e.g how to
utilize mainstream hardware for accessibility
So I'd say _at least_ 45 minutes for presentation and 10 minutes for
discussion with the audience, and a 5 minutes buffer for technical
issues which almost always arise
/thomas
1 okt 2007 kl. 05.57 skrev Eelke Folmer:
> ow my bad.... ;-)
>
> cheers Eelke
>
>
> On 9/30/07, d. michelle hinn <hinn at uiuc.edu> wrote:
>> Uh...I think we have proposal mix up. This was about the talk you and
>> Thomas are doing.
>>
>> Now 20 minutes for the business one, yes, that seems sufficient.
>>
>> Michelle
>>
>>> Hmmm well I don't know 20 minutes seems sufficient. It's not rocket
>>> science. ;-)
>>> Cliff Blezinsky gave a Gears of War postmortem in 60 minutes last
>>> year
>>> as a comparison and we don't have nearly as much material. 20
>>> minutes
>>> is enough time to bring the message and still deliver something that
>>> is high quality. I rather go slightly over 20 minutes than only have
>>> 40 minutes of material and then bore my audience to death for the
>>> remainder.
>>>
>>> Then again I can only speak for myself and Reid might have a
>>> different opinion.
>>>
>>> cheers eelke
>>>
>>>
>>> On 9/30/07, d. michelle hinn <hinn at uiuc.edu> wrote:
>>>> Keep in mind that there are VERY few 20 minute slots. I don't know
>>>> the number but they are warning us about them having worse odds
>>>> than
>>>> the 60 minute slots. Do you think that you can do justice to
>>>> all of
>>>> these things in 20 minutes? It seems to me that you would be
>>>> really,
>>>> really rushed.
>>>>
>>>>> A 20 minute talk is sufficient and is likelier to be accepted.
>>>>>
>>>>> the title changes are good.
>>>>>
>>>>> cheers Eelke
>>>>>
>>>>>
>>>>> On 9/29/07, d. michelle hinn <hinn at uiuc.edu> wrote:
>>>>>> How did you envision this talk? As a panel? A 20 minute or 60
>>>>>> minute
>>>>>> talk? A roundtable? I'm thinking a 60 minute talk but I want
>>>>>> to be
>>>>>> sure that's what you were thinking too. :)
>>>>>>
>>>>>> We need to work on the title a bit -- it's a little vague.
>>>>>> Basically
>>>>>> we need something that says what the talk is about and/or is
>>>>>> enticing
>>>>>> enough to look up the abstract for when they are glancing
>>>>>> through the
>>>>>> title cards on display at GDC. Thomas had a good idea about
>>>>>> emphasizing the "Jedi" bit -- maybe "Turning Gamers into Jedis:
>>>>>> Designers Creative & Accessible Toolbox" -- or just
>>>>>> accessible or
>>>>>> just creative? Or maybe "Turning Gamers into Jedis: Creative and
>>>>>> Accessible Design Tools"?
>>>>>>
>>>>>> Michelle
>>>>>> (who is on 11th hour "GDC think" -- like "doublethink" but less
>>>>>> scary...I think...I think again...ahhhhhh)
>>>>>>
>>>>>>> we have expanded it a bit more so if you want to take another
>>>>>>> look ;-)
>>>>>>>
>>>>>>> cheers Eelke
>>>>>>>
>>>>>>>
>>>>>>> On 9/29/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>> Short and sweetly: Looks very good to me.
>>>>>>>>
>>>>>>>> Barrie
>>>>>>>>
>>>>>>>>
>>>>>>>> ----- Original Message -----
>>>>>>>> From: Thomas Westin
>>>>>>>> To: IGDA Games Accessibility SIG Mailing List
>>>>>>>> Sent: Tuesday, September 25, 2007 9:28 PM
>>>>>>>> Subject: [games_access] GDC 2008 SIG proposal
>>>>>>>>
>>>>>>>>
>>>>>>>> hello
>>>>>>>>
>>>>>>>>
>>>>>>>> I and Eelke have come up with this draft for our proposal
>>>>>>>>
>>>>>>>>
>>>>>>>> http://www.igda.org/wiki/Game_Designers_Creative_Toolbox
>>>>>>>>
>>>>>>>>
>>>>>>>> any comments and feedback welcome
>>>>>>>>
>>>>>>>>
>>>>>>>> Kind regards,
>>>>>>>> Thomas and Eelke
>>>>>>>>
>>>>>>>>
>>>>>>>> __________________________________
>>>>>>>> Thomas Westin
>>>>>>>> VD/CEO
>>>>>>>>
>>>>>>>>
>>>>>>>> Pin Interactive AB
>>>>>>>> :: Digital Culture Analysis :: Tools :: Worlds
>>>>>>>> __________________________________
>>>>>>>> Award Winning Developer
>>>>>>>>
>>>>>>>>
>>>>>>>> www.pininteractive.com
>>>>>>>> +46 (0)706 400 402
>>>>>>>> Skype: thomaswestin
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> ________________________________
>>>>>>>>
>>>>>>>>
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>>>>>>>>
>>>>>>>>
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>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>
>>>>> ------------------------------------------------------------------
>>>>> ----------
>>>>>>> Eelke Folmer Assistant Professor
>>>>>>> Department of CS&E/171
>>>>>>> University of Nevada Reno, Nevada 89557
>>>>>>> Game interaction design www.helpyouplay.com
>>>>>>
>>>>> ------------------------------------------------------------------
>>>>> ----------
>>>>>>> _______________________________________________
>>>>>>> games_access mailing list
>>>>>>> games_access at igda.org
>>>>>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>>>>
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>>>>>
>>>>>
>>>>> --
>>>>> ------------------------------------------------------------------
>>>>> ----------
>>>>> Eelke Folmer Assistant Professor
>>>>> Department of CS&E/171
>>>>> University of Nevada Reno, Nevada 89557
>>>>> Game interaction design www.helpyouplay.com
>>>>> ------------------------------------------------------------------
>>>>> ----------
>>>>> _______________________________________________
>>>>> games_access mailing list
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>>>>
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>>>
>>>
>>> --
>>> --------------------------------------------------------------------
>>> --------
>>> Eelke Folmer Assistant Professor
>>> Department of CS&E/171
>>> University of Nevada Reno, Nevada 89557
>>> Game interaction design www.helpyouplay.com
>>> --------------------------------------------------------------------
>>> --------
>>> _______________________________________________
>>> games_access mailing list
>>> games_access at igda.org
>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>
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>
>
> --
> ----------------------------------------------------------------------
> ------
> Eelke Folmer Assistant Professor
> Department of CS&E/171
> University of Nevada Reno, Nevada 89557
> Game interaction design www.helpyouplay.com
> ----------------------------------------------------------------------
> ------
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
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