[games_access] GDC 2008 SIG proposal
d. michelle hinn
hinn at uiuc.edu
Mon Oct 1 05:36:22 EDT 2007
20 hours to go...actually less. Gotta put the sexy in the proposals now!
>Hello Eelke,
>
>20 minutes is a bit tight I think, just to show the Cyberlink and
>explain how it works and show the Jedi example; I think that will
>take 10-15 minutes alone
>
>Then we have the Half-life 2 one-button, to start the game, and show
>examples and explain how to do it will take some time too, not sure
>exactly but my guess is 10 minutes?
>
>Also, AudiOdyssey and Wiimote - is Eitan with us? You mentioned an
>idea to include him too
>
>I am also planning (if I get permission) to talk about a contract
>game we (pin) are making
>
>and I think we have a lot other things to talk about; e.g how to
>utilize mainstream hardware for accessibility
>
>So I'd say _at least_ 45 minutes for presentation and 10 minutes for
>discussion with the audience, and a 5 minutes buffer for technical
>issues which almost always arise
>
>/thomas
>
>
>
>1 okt 2007 kl. 05.57 skrev Eelke Folmer:
>
>>ow my bad.... ;-)
>>
>>cheers Eelke
>>
>>
>>On 9/30/07, d. michelle hinn <hinn at uiuc.edu> wrote:
>>>Uh...I think we have proposal mix up. This was about the talk you and
>>>Thomas are doing.
>>>
>>>Now 20 minutes for the business one, yes, that seems sufficient.
>>>
>>>Michelle
>>>
>>>>Hmmm well I don't know 20 minutes seems sufficient. It's not rocket
>>>>science. ;-)
>>>>Cliff Blezinsky gave a Gears of War postmortem in 60 minutes last year
>>>>as a comparison and we don't have nearly as much material. 20 minutes
>>>>is enough time to bring the message and still deliver something that
>>>>is high quality. I rather go slightly over 20 minutes than only have
>>>>40 minutes of material and then bore my audience to death for the
>>>>remainder.
>>>>
>>>>Then again I can only speak for myself and Reid might have a
>>>>different opinion.
>>>>
>>>>cheers eelke
>>>>
>>>>
>>>>On 9/30/07, d. michelle hinn <hinn at uiuc.edu> wrote:
>>>>> Keep in mind that there are VERY few 20 minute slots. I don't know
>>>>> the number but they are warning us about them having worse odds than
>>>>> the 60 minute slots. Do you think that you can do justice to all of
>>>>> these things in 20 minutes? It seems to me that you would be really,
>>>>> really rushed.
>>>>>
>>>>>>A 20 minute talk is sufficient and is likelier to be accepted.
>>>>>>
>>>>>>the title changes are good.
>>>>>>
>>>>>>cheers Eelke
>>>>>>
>>>>>>
>>>>>>On 9/29/07, d. michelle hinn <hinn at uiuc.edu> wrote:
>>>>>>> How did you envision this talk? As a panel? A 20 minute or 60 minute
>>>>>>> talk? A roundtable? I'm thinking a 60 minute talk but I want to be
>>>>>>> sure that's what you were thinking too. :)
>>>>>>>
>>>>>>> We need to work on the title a bit -- it's a little vague. Basically
>>>>>>> we need something that says what the talk is about and/or is enticing
>>>>>>> enough to look up the abstract for when they are glancing through the
>>>>>>> title cards on display at GDC. Thomas had a good idea about
>>>>>>> emphasizing the "Jedi" bit -- maybe "Turning Gamers into Jedis:
>>>>>>> Designers Creative & Accessible Toolbox" -- or just accessible or
>>>>>>> just creative? Or maybe "Turning Gamers into Jedis: Creative and
>>>>>>> Accessible Design Tools"?
>>>>>>>
>>>>>>> Michelle
>>>>>>> (who is on 11th hour "GDC think" -- like "doublethink" but less
>>>>>>> scary...I think...I think again...ahhhhhh)
>>>>>>>
>>>>>>>>we have expanded it a bit more so if you want to take another look ;-)
>>>>>>>>
>>>>>>>>cheers Eelke
>>>>>>>>
>>>>>>>>
>>>>>>>>On 9/29/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Short and sweetly: Looks very good to me.
>>>>>>>>>
>>>>>>>>> Barrie
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ----- Original Message -----
>>>>>>>>> From: Thomas Westin
>>>>>>>>> To: IGDA Games Accessibility SIG Mailing List
>>>>>>>>> Sent: Tuesday, September 25, 2007 9:28 PM
>>>>>>>>> Subject: [games_access] GDC 2008 SIG proposal
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> hello
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> I and Eelke have come up with this draft for our proposal
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>http://www.igda.org/wiki/Game_Designers_Creative_Toolbox
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> any comments and feedback welcome
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Kind regards,
>>>>>>>>> Thomas and Eelke
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> __________________________________
>>>>>>>>> Thomas Westin
>>>>>>>>> VD/CEO
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Pin Interactive AB
>>>>>>>>> :: Digital Culture Analysis :: Tools :: Worlds
>>>>>>>>> __________________________________
>>>>>>>>> Award Winning Developer
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> www.pininteractive.com
>>>>>>>>> +46 (0)706 400 402
>>>>>>>>> Skype: thomaswestin
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ________________________________
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> games_access mailing list
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>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
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>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>--
>>>>>>>
>>>>>>----------------------------------------------------------------------------
>>>>>>>>Eelke Folmer Assistant Professor
>>>>>>>>Department of CS&E/171
>>>>>>>>University of Nevada Reno, Nevada 89557
>>>>>>>>Game interaction design www.helpyouplay.com
>>>>>>>
>>>>>>----------------------------------------------------------------------------
>>>>>>>>_______________________________________________
>>>>>>>>games_access mailing list
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>>>>>>
>>>>>>
>>>>>>--
>>>>>>----------------------------------------------------------------------------
>>>>>>Eelke Folmer Assistant Professor
>>>>>>Department of CS&E/171
>>>>>>University of Nevada Reno, Nevada 89557
>>>>>>Game interaction design www.helpyouplay.com
>>>>>>----------------------------------------------------------------------------
>>>>>>_______________________________________________
>>>>>>games_access mailing list
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>>>>>
>>>>> _______________________________________________
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>>>>> games_access at igda.org
>>>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>>>
>>>>
>>>>
>>>>--
>>>>----------------------------------------------------------------------------
>>>>Eelke Folmer Assistant Professor
>>>>Department of CS&E/171
>>>>University of Nevada Reno, Nevada 89557
>>>>Game interaction design www.helpyouplay.com
>>>>----------------------------------------------------------------------------
>>>>_______________________________________________
>>>>games_access mailing list
>>>>games_access at igda.org
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>>>
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>>
>>
>>--
>>----------------------------------------------------------------------------
>>Eelke Folmer Assistant Professor
>>Department of CS&E/171
>>University of Nevada Reno, Nevada 89557
>>Game interaction design www.helpyouplay.com
>>----------------------------------------------------------------------------
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>>games_access mailing list
>>games_access at igda.org
>>http://seven.pairlist.net/mailman/listinfo/games_access
>
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