[games_access] GDC 2008 SIG proposal

Thomas Westin thomas at pininteractive.com
Mon Oct 1 05:51:06 EDT 2007


yes

just so I know, is it a 60 minute or 20 minute we get?

/thomas

1 okt 2007 kl. 11.36 skrev d. michelle hinn:

> 20 hours to go...actually less. Gotta put the sexy in the proposals  
> now!
>
>> Hello Eelke,
>>
>> 20 minutes is a bit tight I think, just to show the Cyberlink and  
>> explain how it works and show the Jedi example; I think that will  
>> take 10-15 minutes alone
>>
>> Then we have the Half-life 2 one-button, to start the game, and  
>> show examples and explain how to do it will take some time too,  
>> not sure exactly but my guess is 10 minutes?
>>
>> Also, AudiOdyssey and Wiimote - is Eitan with us? You mentioned an  
>> idea to include him too
>>
>> I am also planning (if I get permission) to talk about a contract  
>> game we (pin) are making
>>
>> and I think we have a lot other things to talk about; e.g how to  
>> utilize mainstream hardware for accessibility
>>
>> So I'd say _at least_ 45 minutes for presentation and 10 minutes  
>> for discussion with the audience, and a 5 minutes buffer for  
>> technical issues which almost always arise
>>
>> /thomas
>>
>>
>>
>> 1 okt 2007 kl. 05.57 skrev Eelke Folmer:
>>
>>> ow my bad.... ;-)
>>>
>>> cheers Eelke
>>>
>>>
>>> On 9/30/07, d. michelle hinn <hinn at uiuc.edu> wrote:
>>>> Uh...I think we have proposal mix up. This was about the talk  
>>>> you and
>>>> Thomas are doing.
>>>>
>>>> Now 20 minutes for the business one, yes, that seems sufficient.
>>>>
>>>> Michelle
>>>>
>>>>> Hmmm well I don't know 20 minutes seems sufficient. It's not  
>>>>> rocket
>>>>> science.  ;-)
>>>>> Cliff Blezinsky gave a Gears of War postmortem in 60 minutes  
>>>>> last year
>>>>> as a comparison and we don't have nearly as much material. 20  
>>>>> minutes
>>>>> is enough time to bring the message and still deliver something  
>>>>> that
>>>>> is high quality. I rather go slightly over 20 minutes than only  
>>>>> have
>>>>> 40 minutes of material and then bore my audience to death for the
>>>>> remainder.
>>>>>
>>>>> Then again I can only speak for myself and Reid might have a
>>>>> different opinion.
>>>>>
>>>>> cheers eelke
>>>>>
>>>>>
>>>>> On 9/30/07, d. michelle hinn <hinn at uiuc.edu> wrote:
>>>>>>  Keep in mind that there are VERY few 20 minute slots. I don't  
>>>>>> know
>>>>>>  the number but they are warning us about them having worse  
>>>>>> odds than
>>>>>>  the 60 minute slots. Do you think that you can do justice to  
>>>>>> all of
>>>>>>  these things in 20 minutes? It seems to me that you would be  
>>>>>> really,
>>>>>>  really rushed.
>>>>>>
>>>>>>> A 20 minute talk is sufficient and is likelier to be accepted.
>>>>>>>
>>>>>>> the title changes are good.
>>>>>>>
>>>>>>> cheers Eelke
>>>>>>>
>>>>>>>
>>>>>>> On 9/29/07, d. michelle hinn <hinn at uiuc.edu> wrote:
>>>>>>>>  How did you envision this talk? As a panel? A 20 minute or  
>>>>>>>> 60 minute
>>>>>>>>  talk? A roundtable? I'm thinking a 60 minute talk but I  
>>>>>>>> want to be
>>>>>>>>  sure that's what you were thinking too. :)
>>>>>>>>
>>>>>>>>  We need to work on the title a bit -- it's a little vague.  
>>>>>>>> Basically
>>>>>>>>  we need something that says what the talk is about and/or  
>>>>>>>> is enticing
>>>>>>>>  enough to look up the abstract for when they are glancing  
>>>>>>>> through the
>>>>>>>>  title cards on display at GDC. Thomas had a good idea about
>>>>>>>>  emphasizing the "Jedi" bit -- maybe "Turning Gamers into  
>>>>>>>> Jedis:
>>>>>>>>  Designers Creative & Accessible Toolbox" -- or just  
>>>>>>>> accessible or
>>>>>>>>  just creative? Or maybe "Turning Gamers into Jedis:  
>>>>>>>> Creative and
>>>>>>>>  Accessible Design Tools"?
>>>>>>>>
>>>>>>>>  Michelle
>>>>>>>>  (who is on 11th hour "GDC think" -- like "doublethink" but  
>>>>>>>> less
>>>>>>>>  scary...I think...I think again...ahhhhhh)
>>>>>>>>
>>>>>>>>> we have expanded it a bit more so if you want to take  
>>>>>>>>> another look ;-)
>>>>>>>>>
>>>>>>>>> cheers Eelke
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 9/29/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk>  
>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  Short and sweetly: Looks very good to me.
>>>>>>>>>>
>>>>>>>>>>  Barrie
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  ----- Original Message -----
>>>>>>>>>>  From: Thomas Westin
>>>>>>>>>>  To: IGDA Games Accessibility SIG Mailing List
>>>>>>>>>>  Sent: Tuesday, September 25, 2007 9:28 PM
>>>>>>>>>>  Subject: [games_access] GDC 2008 SIG proposal
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  hello
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  I and Eelke have come up with this draft for our proposal
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> http://www.igda.org/wiki/Game_Designers_Creative_Toolbox
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  any comments and feedback welcome
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  Kind regards,
>>>>>>>>>>  Thomas and Eelke
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  __________________________________
>>>>>>>>>>  Thomas Westin
>>>>>>>>>>  VD/CEO
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  Pin Interactive AB
>>>>>>>>>>  :: Digital Culture Analysis :: Tools :: Worlds
>>>>>>>>>>  __________________________________
>>>>>>>>>>  Award Winning Developer
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  www.pininteractive.com
>>>>>>>>>>  +46 (0)706 400 402
>>>>>>>>>>  Skype: thomaswestin
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>   ________________________________
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  _______________________________________________
>>>>>>>>>>  games_access mailing list
>>>>>>>>>>  games_access at igda.org
>>>>>>>>>>  http://seven.pairlist.net/mailman/listinfo/games_access
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  _______________________________________________
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>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>
>>>>>>> ---------------------------------------------------------------- 
>>>>>>> ------------
>>>>>>>>> Eelke Folmer                           Assistant Professor
>>>>>>>>> Department of CS&E/171
>>>>>>>>> University of Nevada              Reno, Nevada 89557
>>>>>>>>> Game interaction design        www.helpyouplay.com
>>>>>>>>
>>>>>>> ---------------------------------------------------------------- 
>>>>>>> ------------
>>>>>>>>> _______________________________________________
>>>>>>>>> games_access mailing list
>>>>>>>>> games_access at igda.org
>>>>>>>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>>>>>>
>>>>>>>>  _______________________________________________
>>>>>>>>  games_access mailing list
>>>>>>>>  games_access at igda.org
>>>>>>>>  http://seven.pairlist.net/mailman/listinfo/games_access
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> ---------------------------------------------------------------- 
>>>>>>> ------------
>>>>>>> Eelke Folmer                           Assistant Professor
>>>>>>> Department of CS&E/171
>>>>>>> University of Nevada              Reno, Nevada 89557
>>>>>>> Game interaction design        www.helpyouplay.com
>>>>>>> ---------------------------------------------------------------- 
>>>>>>> ------------
>>>>>>> _______________________________________________
>>>>>>> games_access mailing list
>>>>>>> games_access at igda.org
>>>>>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>>>>
>>>>>>  _______________________________________________
>>>>>>  games_access mailing list
>>>>>>  games_access at igda.org
>>>>>>  http://seven.pairlist.net/mailman/listinfo/games_access
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> ------------------------------------------------------------------ 
>>>>> ----------
>>>>> Eelke Folmer                           Assistant Professor
>>>>> Department of CS&E/171
>>>>> University of Nevada              Reno, Nevada 89557
>>>>> Game interaction design        www.helpyouplay.com
>>>>> ------------------------------------------------------------------ 
>>>>> ----------
>>>>> _______________________________________________
>>>>> games_access mailing list
>>>>> games_access at igda.org
>>>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>>
>>>> _______________________________________________
>>>> games_access mailing list
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>>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>>
>>>
>>>
>>> --
>>> -------------------------------------------------------------------- 
>>> --------
>>> Eelke Folmer                           Assistant Professor
>>> Department of CS&E/171
>>> University of Nevada              Reno, Nevada 89557
>>> Game interaction design        www.helpyouplay.com
>>> -------------------------------------------------------------------- 
>>> --------
>>> _______________________________________________
>>> games_access mailing list
>>> games_access at igda.org
>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>
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>
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