[games_access] GDC 2008 SIG proposal

Thomas Westin thomas at pininteractive.com
Mon Oct 1 06:12:32 EDT 2007


OK!
/thomas

1 okt 2007 kl. 11.53 skrev d. michelle hinn:


> I'm putting you guys in for 60.

>

>> yes

>>

>> just so I know, is it a 60 minute or 20 minute we get?

>>

>> /thomas

>>

>> 1 okt 2007 kl. 11.36 skrev d. michelle hinn:

>>

>>> 20 hours to go...actually less. Gotta put the sexy in the

>>> proposals now!

>>>

>>>> Hello Eelke,

>>>>

>>>> 20 minutes is a bit tight I think, just to show the Cyberlink

>>>> and explain how it works and show the Jedi example; I think that

>>>> will take 10-15 minutes alone

>>>>

>>>> Then we have the Half-life 2 one-button, to start the game, and

>>>> show examples and explain how to do it will take some time too,

>>>> not sure exactly but my guess is 10 minutes?

>>>>

>>>> Also, AudiOdyssey and Wiimote - is Eitan with us? You mentioned

>>>> an idea to include him too

>>>>

>>>> I am also planning (if I get permission) to talk about a

>>>> contract game we (pin) are making

>>>>

>>>> and I think we have a lot other things to talk about; e.g how to

>>>> utilize mainstream hardware for accessibility

>>>>

>>>> So I'd say _at least_ 45 minutes for presentation and 10 minutes

>>>> for discussion with the audience, and a 5 minutes buffer for

>>>> technical issues which almost always arise

>>>>

>>>> /thomas

>>>>

>>>>

>>>>

>>>> 1 okt 2007 kl. 05.57 skrev Eelke Folmer:

>>>>

>>>>> ow my bad.... ;-)

>>>>>

>>>>> cheers Eelke

>>>>>

>>>>>

>>>>> On 9/30/07, d. michelle hinn <hinn at uiuc.edu> wrote:

>>>>>> Uh...I think we have proposal mix up. This was about the talk

>>>>>> you and

>>>>>> Thomas are doing.

>>>>>>

>>>>>> Now 20 minutes for the business one, yes, that seems sufficient.

>>>>>>

>>>>>> Michelle

>>>>>>

>>>>>>> Hmmm well I don't know 20 minutes seems sufficient. It's not

>>>>>>> rocket

>>>>>>> science. ;-)

>>>>>>> Cliff Blezinsky gave a Gears of War postmortem in 60 minutes

>>>>>>> last year

>>>>>>> as a comparison and we don't have nearly as much material. 20

>>>>>>> minutes

>>>>>>> is enough time to bring the message and still deliver

>>>>>>> something that

>>>>>>> is high quality. I rather go slightly over 20 minutes than

>>>>>>> only have

>>>>>>> 40 minutes of material and then bore my audience to death for

>>>>>>> the

>>>>>>> remainder.

>>>>>>>

>>>>>>> Then again I can only speak for myself and Reid might have a

>>>>>>> different opinion.

>>>>>>>

>>>>>>> cheers eelke

>>>>>>>

>>>>>>>

>>>>>>> On 9/30/07, d. michelle hinn <hinn at uiuc.edu> wrote:

>>>>>>>> Keep in mind that there are VERY few 20 minute slots. I

>>>>>>>> don't know

>>>>>>>> the number but they are warning us about them having worse

>>>>>>>> odds than

>>>>>>>> the 60 minute slots. Do you think that you can do justice

>>>>>>>> to all of

>>>>>>>> these things in 20 minutes? It seems to me that you would

>>>>>>>> be really,

>>>>>>>> really rushed.

>>>>>>>>

>>>>>>>>> A 20 minute talk is sufficient and is likelier to be accepted.

>>>>>>>>>

>>>>>>>>> the title changes are good.

>>>>>>>>>

>>>>>>>>> cheers Eelke

>>>>>>>>>

>>>>>>>>>

>>>>>>>>> On 9/29/07, d. michelle hinn <hinn at uiuc.edu> wrote:

>>>>>>>>>> How did you envision this talk? As a panel? A 20 minute

>>>>>>>>>> or 60 minute

>>>>>>>>>> talk? A roundtable? I'm thinking a 60 minute talk but I

>>>>>>>>>> want to be

>>>>>>>>>> sure that's what you were thinking too. :)

>>>>>>>>>>

>>>>>>>>>> We need to work on the title a bit -- it's a little

>>>>>>>>>> vague. Basically

>>>>>>>>>> we need something that says what the talk is about and/or

>>>>>>>>>> is enticing

>>>>>>>>>> enough to look up the abstract for when they are glancing

>>>>>>>>>> through the

>>>>>>>>>> title cards on display at GDC. Thomas had a good idea about

>>>>>>>>>> emphasizing the "Jedi" bit -- maybe "Turning Gamers into

>>>>>>>>>> Jedis:

>>>>>>>>>> Designers Creative & Accessible Toolbox" -- or just

>>>>>>>>>> accessible or

>>>>>>>>>> just creative? Or maybe "Turning Gamers into Jedis:

>>>>>>>>>> Creative and

>>>>>>>>>> Accessible Design Tools"?

>>>>>>>>>>

>>>>>>>>>> Michelle

>>>>>>>>>> (who is on 11th hour "GDC think" -- like "doublethink"

>>>>>>>>>> but less

>>>>>>>>>> scary...I think...I think again...ahhhhhh)

>>>>>>>>>>

>>>>>>>>>>> we have expanded it a bit more so if you want to take

>>>>>>>>>>> another look ;-)

>>>>>>>>>>>

>>>>>>>>>>> cheers Eelke

>>>>>>>>>>>

>>>>>>>>>>>

>>>>>>>>>>> On 9/29/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk>

>>>>>>>>>>> wrote:

>>>>>>>>>>>>

>>>>>>>>>>>>

>>>>>>>>>>>> Short and sweetly: Looks very good to me.

>>>>>>>>>>>>

>>>>>>>>>>>> Barrie

>>>>>>>>>>>>

>>>>>>>>>>>>

>>>>>>>>>>>> ----- Original Message -----

>>>>>>>>>>>> From: Thomas Westin

>>>>>>>>>>>> To: IGDA Games Accessibility SIG Mailing List

>>>>>>>>>>>> Sent: Tuesday, September 25, 2007 9:28 PM

>>>>>>>>>>>> Subject: [games_access] GDC 2008 SIG proposal

>>>>>>>>>>>>

>>>>>>>>>>>>

>>>>>>>>>>>> hello

>>>>>>>>>>>>

>>>>>>>>>>>>

>>>>>>>>>>>> I and Eelke have come up with this draft for our proposal

>>>>>>>>>>>>

>>>>>>>>>>>>

>>>>>>>>>>>> http://www.igda.org/wiki/Game_Designers_Creative_Toolbox

>>>>>>>>>>>>

>>>>>>>>>>>>

>>>>>>>>>>>> any comments and feedback welcome

>>>>>>>>>>>>

>>>>>>>>>>>>

>>>>>>>>>>>> Kind regards,

>>>>>>>>>>>> Thomas and Eelke

>>>>>>>>>>>>

>>>>>>>>>>>>

>>>>>>>>>>>> __________________________________

>>>>>>>>>>>> Thomas Westin

>>>>>>>>>>>> VD/CEO

>>>>>>>>>>>>

>>>>>>>>>>>>

>>>>>>>>>>>> Pin Interactive AB

>>>>>>>>>>>> :: Digital Culture Analysis :: Tools :: Worlds

>>>>>>>>>>>> __________________________________

>>>>>>>>>>>> Award Winning Developer

>>>>>>>>>>>>

>>>>>>>>>>>>

>>>>>>>>>>>> www.pininteractive.com

>>>>>>>>>>>> +46 (0)706 400 402

>>>>>>>>>>>> Skype: thomaswestin

>>>>>>>>>>>>

>>>>>>>>>>>>

>>>>>>>>>>>>

>>>>>>>>>>>>

>>>>>>>>>>>>

>>>>>>>>>>>> ________________________________

>>>>>>>>>>>>

>>>>>>>>>>>>

>>>>>>>>>>>> _______________________________________________

>>>>>>>>>>>> games_access mailing list

>>>>>>>>>>>> games_access at igda.org

>>>>>>>>>>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>>>>>>>>>>

>>>>>>>>>>>>

>>>>>>>>>>>>

>>>>>>>>>>>> _______________________________________________

>>>>>>>>>>>> games_access mailing list

>>>>>>>>>>>> games_access at igda.org

>>>>>>>>>>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>>>>>>>>>>

>>>>>>>>>>>

>>>>>>>>>>>

>>>>>>>>>>> --

>>>>>>>>>>

>>>>>>>>> --------------------------------------------------------------

>>>>>>>>> --------------

>>>>>>>>>>> Eelke Folmer Assistant Professor

>>>>>>>>>>> Department of CS&E/171

>>>>>>>>>>> University of Nevada Reno, Nevada 89557

>>>>>>>>>>> Game interaction design www.helpyouplay.com

>>>>>>>>>>

>>>>>>>>> --------------------------------------------------------------

>>>>>>>>> --------------

>>>>>>>>>>> _______________________________________________

>>>>>>>>>>> games_access mailing list

>>>>>>>>>>> games_access at igda.org

>>>>>>>>>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>>>>>>>>

>>>>>>>>>> _______________________________________________

>>>>>>>>>> games_access mailing list

>>>>>>>>>> games_access at igda.org

>>>>>>>>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>>>>>>>>

>>>>>>>>>

>>>>>>>>>

>>>>>>>>> --

>>>>>>>>> --------------------------------------------------------------

>>>>>>>>> --------------

>>>>>>>>> Eelke Folmer Assistant Professor

>>>>>>>>> Department of CS&E/171

>>>>>>>>> University of Nevada Reno, Nevada 89557

>>>>>>>>> Game interaction design www.helpyouplay.com

>>>>>>>>> --------------------------------------------------------------

>>>>>>>>> --------------

>>>>>>>>> _______________________________________________

>>>>>>>>> games_access mailing list

>>>>>>>>> games_access at igda.org

>>>>>>>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>>>>>>

>>>>>>>> _______________________________________________

>>>>>>>> games_access mailing list

>>>>>>>> games_access at igda.org

>>>>>>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>>>>>>

>>>>>>>

>>>>>>>

>>>>>>> --

>>>>>>> ----------------------------------------------------------------

>>>>>>> ------------

>>>>>>> Eelke Folmer Assistant Professor

>>>>>>> Department of CS&E/171

>>>>>>> University of Nevada Reno, Nevada 89557

>>>>>>> Game interaction design www.helpyouplay.com

>>>>>>> ----------------------------------------------------------------

>>>>>>> ------------

>>>>>>> _______________________________________________

>>>>>>> games_access mailing list

>>>>>>> games_access at igda.org

>>>>>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>>>>

>>>>>> _______________________________________________

>>>>>> games_access mailing list

>>>>>> games_access at igda.org

>>>>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>>>>

>>>>>

>>>>>

>>>>> --

>>>>> ------------------------------------------------------------------

>>>>> ----------

>>>>> Eelke Folmer Assistant Professor

>>>>> Department of CS&E/171

>>>>> University of Nevada Reno, Nevada 89557

>>>>> Game interaction design www.helpyouplay.com

>>>>> ------------------------------------------------------------------

>>>>> ----------

>>>>> _______________________________________________

>>>>> games_access mailing list

>>>>> games_access at igda.org

>>>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>>

>>>> _______________________________________________

>>>> games_access mailing list

>>>> games_access at igda.org

>>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>

>>> _______________________________________________

>>> games_access mailing list

>>> games_access at igda.org

>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>

>> _______________________________________________

>> games_access mailing list

>> games_access at igda.org

>> http://seven.pairlist.net/mailman/listinfo/games_access

>

> _______________________________________________

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