[games_access] GDC 2008 SIG proposal

d. michelle hinn hinn at uiuc.edu
Mon Oct 1 05:53:52 EDT 2007


I'm putting you guys in for 60.

>yes
>
>just so I know, is it a 60 minute or 20 minute we get?
>
>/thomas
>
>1 okt 2007 kl. 11.36 skrev d. michelle hinn:
>
>>20 hours to go...actually less. Gotta put the sexy in the proposals now!
>>
>>>Hello Eelke,
>>>
>>>20 minutes is a bit tight I think, just to show the Cyberlink and 
>>>explain how it works and show the Jedi example; I think that will 
>>>take 10-15 minutes alone
>>>
>>>Then we have the Half-life 2 one-button, to start the game, and 
>>>show examples and explain how to do it will take some time too, 
>>>not sure exactly but my guess is 10 minutes?
>>>
>>>Also, AudiOdyssey and Wiimote - is Eitan with us? You mentioned an 
>>>idea to include him too
>>>
>>>I am also planning (if I get permission) to talk about a contract 
>>>game we (pin) are making
>>>
>>>and I think we have a lot other things to talk about; e.g how to 
>>>utilize mainstream hardware for accessibility
>>>
>>>So I'd say _at least_ 45 minutes for presentation and 10 minutes 
>>>for discussion with the audience, and a 5 minutes buffer for 
>>>technical issues which almost always arise
>>>
>>>/thomas
>>>
>>>
>>>
>>>1 okt 2007 kl. 05.57 skrev Eelke Folmer:
>>>
>>>>ow my bad.... ;-)
>>>>
>>>>cheers Eelke
>>>>
>>>>
>>>>On 9/30/07, d. michelle hinn <hinn at uiuc.edu> wrote:
>>>>>Uh...I think we have proposal mix up. This was about the talk you and
>>>>>Thomas are doing.
>>>>>
>>>>>Now 20 minutes for the business one, yes, that seems sufficient.
>>>>>
>>>>>Michelle
>>>>>
>>>>>>Hmmm well I don't know 20 minutes seems sufficient. It's not rocket
>>>>>>science.  ;-)
>>>>>>Cliff Blezinsky gave a Gears of War postmortem in 60 minutes last year
>>>>>>as a comparison and we don't have nearly as much material. 20 minutes
>>>>>>is enough time to bring the message and still deliver something that
>>>>>>is high quality. I rather go slightly over 20 minutes than only have
>>>>>>40 minutes of material and then bore my audience to death for the
>>>>>>remainder.
>>>>>>
>>>>>>Then again I can only speak for myself and Reid might have a
>>>>>>different opinion.
>>>>>>
>>>>>>cheers eelke
>>>>>>
>>>>>>
>>>>>>On 9/30/07, d. michelle hinn <hinn at uiuc.edu> wrote:
>>>>>>>  Keep in mind that there are VERY few 20 minute slots. I don't know
>>>>>>>  the number but they are warning us about them having worse odds than
>>>>>>>  the 60 minute slots. Do you think that you can do justice to all of
>>>>>>>  these things in 20 minutes? It seems to me that you would be really,
>>>>>>>  really rushed.
>>>>>>>
>>>>>>>>A 20 minute talk is sufficient and is likelier to be accepted.
>>>>>>>>
>>>>>>>>the title changes are good.
>>>>>>>>
>>>>>>>>cheers Eelke
>>>>>>>>
>>>>>>>>
>>>>>>>>On 9/29/07, d. michelle hinn <hinn at uiuc.edu> wrote:
>>>>>>>>>  How did you envision this talk? As a panel? A 20 minute or 60 minute
>>>>>>>>>  talk? A roundtable? I'm thinking a 60 minute talk but I want to be
>>>>>>>>>  sure that's what you were thinking too. :)
>>>>>>>>>
>>>>>>>>>  We need to work on the title a bit -- it's a little vague. Basically
>>>>>>>>>  we need something that says what the talk is about and/or is enticing
>>>>>>>>>  enough to look up the abstract for when they are glancing through the
>>>>>>>>>  title cards on display at GDC. Thomas had a good idea about
>>>>>>>>>  emphasizing the "Jedi" bit -- maybe "Turning Gamers into Jedis:
>>>>>>>>>  Designers Creative & Accessible Toolbox" -- or just accessible or
>>>>>>>>>  just creative? Or maybe "Turning Gamers into Jedis: Creative and
>>>>>>>>>  Accessible Design Tools"?
>>>>>>>>>
>>>>>>>>>  Michelle
>>>>>>>>>  (who is on 11th hour "GDC think" -- like "doublethink" but less
>>>>>>>>>  scary...I think...I think again...ahhhhhh)
>>>>>>>>>
>>>>>>>>>>we have expanded it a bit more so if you want to take 
>>>>>>>>>>another look ;-)
>>>>>>>>>>
>>>>>>>>>>cheers Eelke
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>On 9/29/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> Short and sweetly: Looks very good to me.
>>>>>>>>>>>
>>>>>>>>>>> Barrie
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> ----- Original Message -----
>>>>>>>>>>> From: Thomas Westin
>>>>>>>>>>> To: IGDA Games Accessibility SIG Mailing List
>>>>>>>>>>> Sent: Tuesday, September 25, 2007 9:28 PM
>>>>>>>>>>> Subject: [games_access] GDC 2008 SIG proposal
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> hello
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> I and Eelke have come up with this draft for our proposal
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>http://www.igda.org/wiki/Game_Designers_Creative_Toolbox
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> any comments and feedback welcome
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> Kind regards,
>>>>>>>>>>> Thomas and Eelke
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> __________________________________
>>>>>>>>>>> Thomas Westin
>>>>>>>>>>> VD/CEO
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> Pin Interactive AB
>>>>>>>>>>> :: Digital Culture Analysis :: Tools :: Worlds
>>>>>>>>>>> __________________________________
>>>>>>>>>>> Award Winning Developer
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> www.pininteractive.com
>>>>>>>>>>> +46 (0)706 400 402
>>>>>>>>>>> Skype: thomaswestin
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>  ________________________________
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
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>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
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>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>--
>>>>>>>>>
>>>>>>>>----------------------------------------------------------------------------
>>>>>>>>>>Eelke Folmer                           Assistant Professor
>>>>>>>>>>Department of CS&E/171
>>>>>>>>>>University of Nevada              Reno, Nevada 89557
>>>>>>>>>>Game interaction design        www.helpyouplay.com
>>>>>>>>>
>>>>>>>>----------------------------------------------------------------------------
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>>>>>>>>
>>>>>>>>
>>>>>>>>--
>>>>>>>>----------------------------------------------------------------------------
>>>>>>>>Eelke Folmer                           Assistant Professor
>>>>>>>>Department of CS&E/171
>>>>>>>>University of Nevada              Reno, Nevada 89557
>>>>>>>>Game interaction design        www.helpyouplay.com
>>>>>>>>----------------------------------------------------------------------------
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>>>>>>>>games_access mailing list
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>>>>>>
>>>>>>
>>>>>>--
>>>>>>----------------------------------------------------------------------------
>>>>>>Eelke Folmer                           Assistant Professor
>>>>>>Department of CS&E/171
>>>>>>University of Nevada              Reno, Nevada 89557
>>>>>>Game interaction design        www.helpyouplay.com
>>>>>>----------------------------------------------------------------------------
>>>>>>_______________________________________________
>>>>>>games_access mailing list
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>>>>>
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>>>>
>>>>
>>>>--
>>>>----------------------------------------------------------------------------
>>>>Eelke Folmer                           Assistant Professor
>>>>Department of CS&E/171
>>>>University of Nevada              Reno, Nevada 89557
>>>>Game interaction design        www.helpyouplay.com
>>>>----------------------------------------------------------------------------
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>>>>games_access mailing list
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>>>
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