[games_access] GDC 2008 SIG proposal

Thomas Westin thomas at pininteractive.com
Mon Oct 1 06:12:32 EDT 2007


OK!
/thomas

1 okt 2007 kl. 11.53 skrev d. michelle hinn:

> I'm putting you guys in for 60.
>
>> yes
>>
>> just so I know, is it a 60 minute or 20 minute we get?
>>
>> /thomas
>>
>> 1 okt 2007 kl. 11.36 skrev d. michelle hinn:
>>
>>> 20 hours to go...actually less. Gotta put the sexy in the  
>>> proposals now!
>>>
>>>> Hello Eelke,
>>>>
>>>> 20 minutes is a bit tight I think, just to show the Cyberlink  
>>>> and explain how it works and show the Jedi example; I think that  
>>>> will take 10-15 minutes alone
>>>>
>>>> Then we have the Half-life 2 one-button, to start the game, and  
>>>> show examples and explain how to do it will take some time too,  
>>>> not sure exactly but my guess is 10 minutes?
>>>>
>>>> Also, AudiOdyssey and Wiimote - is Eitan with us? You mentioned  
>>>> an idea to include him too
>>>>
>>>> I am also planning (if I get permission) to talk about a  
>>>> contract game we (pin) are making
>>>>
>>>> and I think we have a lot other things to talk about; e.g how to  
>>>> utilize mainstream hardware for accessibility
>>>>
>>>> So I'd say _at least_ 45 minutes for presentation and 10 minutes  
>>>> for discussion with the audience, and a 5 minutes buffer for  
>>>> technical issues which almost always arise
>>>>
>>>> /thomas
>>>>
>>>>
>>>>
>>>> 1 okt 2007 kl. 05.57 skrev Eelke Folmer:
>>>>
>>>>> ow my bad.... ;-)
>>>>>
>>>>> cheers Eelke
>>>>>
>>>>>
>>>>> On 9/30/07, d. michelle hinn <hinn at uiuc.edu> wrote:
>>>>>> Uh...I think we have proposal mix up. This was about the talk  
>>>>>> you and
>>>>>> Thomas are doing.
>>>>>>
>>>>>> Now 20 minutes for the business one, yes, that seems sufficient.
>>>>>>
>>>>>> Michelle
>>>>>>
>>>>>>> Hmmm well I don't know 20 minutes seems sufficient. It's not  
>>>>>>> rocket
>>>>>>> science.  ;-)
>>>>>>> Cliff Blezinsky gave a Gears of War postmortem in 60 minutes  
>>>>>>> last year
>>>>>>> as a comparison and we don't have nearly as much material. 20  
>>>>>>> minutes
>>>>>>> is enough time to bring the message and still deliver  
>>>>>>> something that
>>>>>>> is high quality. I rather go slightly over 20 minutes than  
>>>>>>> only have
>>>>>>> 40 minutes of material and then bore my audience to death for  
>>>>>>> the
>>>>>>> remainder.
>>>>>>>
>>>>>>> Then again I can only speak for myself and Reid might have a
>>>>>>> different opinion.
>>>>>>>
>>>>>>> cheers eelke
>>>>>>>
>>>>>>>
>>>>>>> On 9/30/07, d. michelle hinn <hinn at uiuc.edu> wrote:
>>>>>>>>  Keep in mind that there are VERY few 20 minute slots. I  
>>>>>>>> don't know
>>>>>>>>  the number but they are warning us about them having worse  
>>>>>>>> odds than
>>>>>>>>  the 60 minute slots. Do you think that you can do justice  
>>>>>>>> to all of
>>>>>>>>  these things in 20 minutes? It seems to me that you would  
>>>>>>>> be really,
>>>>>>>>  really rushed.
>>>>>>>>
>>>>>>>>> A 20 minute talk is sufficient and is likelier to be accepted.
>>>>>>>>>
>>>>>>>>> the title changes are good.
>>>>>>>>>
>>>>>>>>> cheers Eelke
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 9/29/07, d. michelle hinn <hinn at uiuc.edu> wrote:
>>>>>>>>>>  How did you envision this talk? As a panel? A 20 minute  
>>>>>>>>>> or 60 minute
>>>>>>>>>>  talk? A roundtable? I'm thinking a 60 minute talk but I  
>>>>>>>>>> want to be
>>>>>>>>>>  sure that's what you were thinking too. :)
>>>>>>>>>>
>>>>>>>>>>  We need to work on the title a bit -- it's a little  
>>>>>>>>>> vague. Basically
>>>>>>>>>>  we need something that says what the talk is about and/or  
>>>>>>>>>> is enticing
>>>>>>>>>>  enough to look up the abstract for when they are glancing  
>>>>>>>>>> through the
>>>>>>>>>>  title cards on display at GDC. Thomas had a good idea about
>>>>>>>>>>  emphasizing the "Jedi" bit -- maybe "Turning Gamers into  
>>>>>>>>>> Jedis:
>>>>>>>>>>  Designers Creative & Accessible Toolbox" -- or just  
>>>>>>>>>> accessible or
>>>>>>>>>>  just creative? Or maybe "Turning Gamers into Jedis:  
>>>>>>>>>> Creative and
>>>>>>>>>>  Accessible Design Tools"?
>>>>>>>>>>
>>>>>>>>>>  Michelle
>>>>>>>>>>  (who is on 11th hour "GDC think" -- like "doublethink"  
>>>>>>>>>> but less
>>>>>>>>>>  scary...I think...I think again...ahhhhhh)
>>>>>>>>>>
>>>>>>>>>>> we have expanded it a bit more so if you want to take  
>>>>>>>>>>> another look ;-)
>>>>>>>>>>>
>>>>>>>>>>> cheers Eelke
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On 9/29/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk>  
>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Short and sweetly: Looks very good to me.
>>>>>>>>>>>>
>>>>>>>>>>>> Barrie
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> ----- Original Message -----
>>>>>>>>>>>> From: Thomas Westin
>>>>>>>>>>>> To: IGDA Games Accessibility SIG Mailing List
>>>>>>>>>>>> Sent: Tuesday, September 25, 2007 9:28 PM
>>>>>>>>>>>> Subject: [games_access] GDC 2008 SIG proposal
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> hello
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> I and Eelke have come up with this draft for our proposal
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> http://www.igda.org/wiki/Game_Designers_Creative_Toolbox
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> any comments and feedback welcome
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Kind regards,
>>>>>>>>>>>> Thomas and Eelke
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> __________________________________
>>>>>>>>>>>> Thomas Westin
>>>>>>>>>>>> VD/CEO
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Pin Interactive AB
>>>>>>>>>>>> :: Digital Culture Analysis :: Tools :: Worlds
>>>>>>>>>>>> __________________________________
>>>>>>>>>>>> Award Winning Developer
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> www.pininteractive.com
>>>>>>>>>>>> +46 (0)706 400 402
>>>>>>>>>>>> Skype: thomaswestin
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>  ________________________________
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> games_access mailing list
>>>>>>>>>>>> games_access at igda.org
>>>>>>>>>>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> games_access mailing list
>>>>>>>>>>>> games_access at igda.org
>>>>>>>>>>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>
>>>>>>>>> -------------------------------------------------------------- 
>>>>>>>>> --------------
>>>>>>>>>>> Eelke Folmer                           Assistant Professor
>>>>>>>>>>> Department of CS&E/171
>>>>>>>>>>> University of Nevada              Reno, Nevada 89557
>>>>>>>>>>> Game interaction design        www.helpyouplay.com
>>>>>>>>>>
>>>>>>>>> -------------------------------------------------------------- 
>>>>>>>>> --------------
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> games_access mailing list
>>>>>>>>>>> games_access at igda.org
>>>>>>>>>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>>>>>>>>
>>>>>>>>>>  _______________________________________________
>>>>>>>>>>  games_access mailing list
>>>>>>>>>>  games_access at igda.org
>>>>>>>>>>  http://seven.pairlist.net/mailman/listinfo/games_access
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> -------------------------------------------------------------- 
>>>>>>>>> --------------
>>>>>>>>> Eelke Folmer                           Assistant Professor
>>>>>>>>> Department of CS&E/171
>>>>>>>>> University of Nevada              Reno, Nevada 89557
>>>>>>>>> Game interaction design        www.helpyouplay.com
>>>>>>>>> -------------------------------------------------------------- 
>>>>>>>>> --------------
>>>>>>>>> _______________________________________________
>>>>>>>>> games_access mailing list
>>>>>>>>> games_access at igda.org
>>>>>>>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>>>>>>
>>>>>>>>  _______________________________________________
>>>>>>>>  games_access mailing list
>>>>>>>>  games_access at igda.org
>>>>>>>>  http://seven.pairlist.net/mailman/listinfo/games_access
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> ---------------------------------------------------------------- 
>>>>>>> ------------
>>>>>>> Eelke Folmer                           Assistant Professor
>>>>>>> Department of CS&E/171
>>>>>>> University of Nevada              Reno, Nevada 89557
>>>>>>> Game interaction design        www.helpyouplay.com
>>>>>>> ---------------------------------------------------------------- 
>>>>>>> ------------
>>>>>>> _______________________________________________
>>>>>>> games_access mailing list
>>>>>>> games_access at igda.org
>>>>>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>>>>
>>>>>> _______________________________________________
>>>>>> games_access mailing list
>>>>>> games_access at igda.org
>>>>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> ------------------------------------------------------------------ 
>>>>> ----------
>>>>> Eelke Folmer                           Assistant Professor
>>>>> Department of CS&E/171
>>>>> University of Nevada              Reno, Nevada 89557
>>>>> Game interaction design        www.helpyouplay.com
>>>>> ------------------------------------------------------------------ 
>>>>> ----------
>>>>> _______________________________________________
>>>>> games_access mailing list
>>>>> games_access at igda.org
>>>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>>
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>>>
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>>
>> _______________________________________________
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>
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