[games_access] GDC...The Proposal Post Mortem

Robert Florio arthit73 at cablespeed.com
Tue Oct 2 13:40:29 EDT 2007


 In a lot of the proposals were kind of empty what do they actually have to
approve if they don't have anything solid that was written down I'm
worrying?

I'm not trying to sound selfish but I hope there's a chance I can get a pass
I'd like to be there with my team and have a lot to offer with David Perry
in this accessible top-secret game, but my only chance of getting their
being with you guys is the pass.

I wish I could have been part of some of the proposals hopefully next year
I'll be able to help with some of those bigger things.
Robert

-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of d. michelle hinn
Sent: Tuesday, October 02, 2007 1:07 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: [games_access] GDC...The Proposal Post Mortem

So the proposals are in -- some in better shape than others. Some 
aren't posted on the wiki or updated on the wiki yet because I was 
using word since I was the only one editing. I'll do that when I'm 
not scrambling to prep my class.

So I was awake for about 40 hours before the 11:59pm deadline trying 
to get things ready and  submitted. I'm not super happy about that 
but every GDC comes with its lessons. I learned that when you work as 
hard as you can to be as open about the process and coach others as 
possible under extreme time constraints (oh and that life that I had 
to put on complete hold along with that kidney thing), it definitely 
takes up a lot more time than flying solo, which tightens the time 
constraints even more. But the good part is that it allowed others to 
help with the write ups and I'm glad for that. We're getting there. 
We are all learning.

This is going to be a really rough year I fear but I think that given 
how many proposals are in on game accessibility they have to see that 
we really mean business and that worked for us last year. Of course 
there is the counter argument about putting in one versus many...but 
my gut (and rumors) told me that this year we'd better or we risk too 
much in the passes department because the odds are really bad this 
year for proposal acceptance. I already found out that the Curriculum 
panel was out before the next proposal went into the system. In the 
end it's a crap shoot. You just don't really know what the outcome 
will be. We have to be realistic with our expectations but we can 
hope good thoughts!

Unfortunately I just learned this morning that the IGDA has been 
slashed the number of sessions they have been given by CMP so if we 
totally crap out with GDC Main then we might be able to get a single 
roundtable. The trouble is...roundtables come with very few (usually 
no more than 2 speaker's passes). So everyone think good and lucky 
thoughts. As for the rest of the proposals, we'll hear back in either 
November or December (they say different things on different pages 
and emails)...except if they do a quick rejection cycle and get rid 
of a lot before they start looking at them seriously.

We'll also have some summit proposals in (Ben -- if you have read 
this far I'll email or call you in the next day or so) -- Serious 
Games and Independent Games. This is another avenue we'll take. Talks 
for those won't be the same because it will attract a more selective 
audience because it takes place before the main part of GDC (GDC 
Main) starts and the Expo starts. But I think we'll have a good 
audience for each of those because they are both really supportive of 
the SIG. And that will come with more speaker's passes if they accept 
us.

The booth comes with some passes but they only allow admission to the 
Expo so you can't go to any of the talks, you can't even be on those 
floors of the building. And you don't get into a lot of the 
receptions, etc. I'm still finding out the details of that and will 
keep you up to date.

So this is a "highs and lows" email and now the politics begin for me 
as I try to get as many of us to GDC as we can so that we CAN canvas 
the place with fliers, ask about accessibility in as many talks as 
possible, escort people to talks, the booth, etc. This is why both 
the talks and the networking are just as important -- they can't 
exist without the other. Well, they can...but we want more because we 
want accessible games so we need every avenue we can get! All are 
critical.

I really want to thank Reid and Richard for their help in those final 
hours before the deadline. And thanks to Barrie, Thomas, and Eelke 
for their work on SIG proposals, publicity in the weeks before. This 
year felt more like a team effort than ever before and I hope we can 
keep working on this, keep strengthening and growing the team!

On that note...best of luck to US (all of us...not just the united 
states)! Now...onto E for All! Oh what's that? It happens in about 
two weeks? Busy...busy...busy...

Michelle
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