[games_access] Speech to Sign
reid at rbkdesign.com
Sat Sep 15 18:41:38 EDT 2007
The comments on the YouTube video do make good points. Sign Language
conveys a lot of important information in overall body language and
facial expressions that I'm afraid will be lost on digital characters.
I'm glad they did this research though. The next step is to analyze
tone of voice and layer in facial expressions to match the tone of
>From a game developer standpoint, the only way something like this
will be implemented in games as an alternative communication method is
if it's software developers can license and include in their games.
Even then, we're probably looking at hundreds, maybe thousands of
additional animations, that all require disk and memory space.
On 9/15/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
> Somewhat hammered here with some good points against...
> I can still see some good use for this here - e.g. on-line gaming where
> people are using a microphone for some of the gameplay - this kind of
> interpretation gives deaf gamers a better chance of keeping up with a
> converstation (if it works).
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