[games_access] GDC 2008

d. michelle hinn hinn at uiuc.edu
Sun Sep 16 15:05:42 EDT 2007


Hi Eelke,

Yes, I was thinking that Wednesday would be a good day for an MSN 
meeting. That's on my "to do" list right now. So the basic thing is 
that if you only contribute to the expo on paper, you won't get a 
pass that lets you in to the talks. So that's where my clever sorting 
comes in to make sure we can all get into the full GDC -- after all, 
if you and others can sit in on big sessions, go to the mic and bring 
up game accessibility, that's one more way to get the word out. Reid 
and I both did this at GDC 2006.

So, yes, I'll set up the meeting with the two different time options 
(this time avoiding super early in the morning for the US folks since 
it's been only us at that time anyway) we can talk through the 
sessions that I've come up with over the summer in meetings and via 
email and to make sure there isn't a session that would be super 
great to have (either in addition to or instead of one of the 
proposed sessions).

Great about the IGF! It seems to be super popular this year -- TWO of 
the UIUC ACM SIGs are entering multiple games.

Michelle

>Hi Michelle,
>
>Would it be an idea to have an msn meeting this week to brainstorm
>over some ideas?
>I haven't really given GDC any thoughts apart from my "outburst" after
>the previous GDC since I am mostly focusing on research into game
>accessibility.
>
>For myself I only see a role as a contributer to the GDC expo unless I
>might be able to contribute something to the audio topic with the SL
>voice client. My students will submit our one button shooter to the
>IGF competition which will hopefully make it to the IGF awards.
>
>Cheers Eelke
>
>
>
>On 9/15/07, d. michelle hinn <hinn at uiuc.edu> wrote:
>>
>>
>>  Hi all,
>>
>>
>>  So as you know (or not) the GDC final proposals that go through the system
>>  (not the IGDA track) are due Oct 1st. I've set up a page on the wiki that
>>  I'll be filling in over the weekend with proposals that I know of that are
>>  going through the regular review system:
>>
>>
>>  http://www.igda.org/wiki/GASIG_GDC_San_Francisco_2008
>>
>>
>>  If you have an idea for a session that WE (ie, the SIG) should turn in,
>>  please also add that to the list.
>>
>>
>>  If you are planning to put in a session that you DON'T want turned in with
>>  the SIG proposals, please add them to this list with a short description
>>  with a note saying that you are turning that in independently just so that I
>>  know how many game accessibility proposals are out there. This will also
>>  help me keep an eye out for them, as some, if rejected, might be able to be
>>  put in through the IGDA track (there might have to be a presentation format
>>  change but it's a "second chance" opportunity).
>>
>>
>>  Finally -- to ensure that I have an idea about how many passes we will need
>>  for GDC, please send me an email and/or post it on the wiki if you are
>>  planning on attending GDC 2008. That way I can distribute names across the
>>  proposals as needed to ensure that as many people who want to attend as
>>  possible will be able to gain access to the GDC without worry.
>>
>>
>>  As you know, we are using a different method for GDC 2008, replacing the
>>  really exhausting daily set up and take down of the accessibility arcade
>>  with an expo booth (also allows us to get the message across to those who
>>  only have very limited GDC access). We're also distributing the work of the
>>  sessions more so that I'm not "in charge" of all of the presentations. I
>>  might be in many of them but I won't be the one doing the main planning for
>>  all of them once we get past the submission process.
>>
>>
>>  Thanks everyone!
>>  Michelle
>>  _______________________________________________
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>>  games_access at igda.org
>>  http://seven.pairlist.net/mailman/listinfo/games_access
>>
>>
>
>
>--
>----------------------------------------------------------------------------
>Eelke Folmer                           Assistant Professor
>Department of CS&E/171
>University of Nevada              Reno, Nevada 89557
>Game interaction design        www.helpyouplay.com
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