[games_access] GDC 2008

AudioGames.net richard at audiogames.net
Sun Sep 16 16:33:03 EDT 2007


Hi,

Good Question(s)!

I personally think much of the practical side of game accessibility (from
the perspective of design/development) is related to interface design
(graphic/auditory UI, I/O design, etc). So I think an UI track would be
great - if there is such a track of course!

Greets,

Richard (very interested in the aesthetic-side of AG as well)




----- Original Message -----
From: "Reid Kimball" <reid at rbkdesign.com>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Sunday, September 16, 2007 9:54 PM
Subject: Re: [games_access] GDC 2008



> I'd like to do a presentation on closed captioning in games, but I'm

> not sure what you mean by some presentations are part of the SIG while

> others are not? Is the SIG only doing presentations that are part of

> the IGDA track? For example, if I wanted to put my presentation in the

> Production track (as an example) then my presentation will be

> independent of the SIG?

>

> Which brings me to my next question. What audience should I present

> closed captioning to? Michelle and Richard had a great response from

> the audio designers, which is wonderful. What's unfortunate about

> closed captioning is that, while it has been supported by audio

> designers, it doesn't present them with anything new. It's not a new

> idea in game design concepts like audio games for the blind are. It's

> really about conveying audio in a different medium (text or gfx). Is

> that message useful for audio designers? I'm leaning towards not so

> much. Because, whether or not closed captions are used in a game,

> doesn't affect the audio design of a game. Closed captions affect

> production budgets in localization and UI graphic designs the most I

> think. Last, but not least, they do directly affect the enjoyment of

> the game from a deaf player's experience. Not sure what track

> "enhancing player experience" would fall into, probably game design.

>

> Should I give the talk to UI designers? A UI designer at LucasArts

> loves the idea of closed captioning in games and Marc Laidlaw, writer

> of Valve Software has said he really likes the aesthetic of seeing

> text match the chaos of the gameplay on screen.

>

> Any opinions on who my audience should be?

>

> -Reid

>

> On 9/15/07, d. michelle hinn <hinn at uiuc.edu> wrote:

>>

>>

>> Hi all,

>>

>>

>> So as you know (or not) the GDC final proposals that go through the

>> system

>> (not the IGDA track) are due Oct 1st. I've set up a page on the wiki that

>> I'll be filling in over the weekend with proposals that I know of that

>> are

>> going through the regular review system:

>>

>>

>> http://www.igda.org/wiki/GASIG_GDC_San_Francisco_2008

>>

>>

>> If you have an idea for a session that WE (ie, the SIG) should turn in,

>> please also add that to the list.

>>

>>

>> If you are planning to put in a session that you DON'T want turned in

>> with

>> the SIG proposals, please add them to this list with a short description

>> with a note saying that you are turning that in independently just so

>> that I

>> know how many game accessibility proposals are out there. This will also

>> help me keep an eye out for them, as some, if rejected, might be able to

>> be

>> put in through the IGDA track (there might have to be a presentation

>> format

>> change but it's a "second chance" opportunity).

>>

>>

>> Finally -- to ensure that I have an idea about how many passes we will

>> need

>> for GDC, please send me an email and/or post it on the wiki if you are

>> planning on attending GDC 2008. That way I can distribute names across

>> the

>> proposals as needed to ensure that as many people who want to attend as

>> possible will be able to gain access to the GDC without worry.

>>

>>

>> As you know, we are using a different method for GDC 2008, replacing the

>> really exhausting daily set up and take down of the accessibility arcade

>> with an expo booth (also allows us to get the message across to those who

>> only have very limited GDC access). We're also distributing the work of

>> the

>> sessions more so that I'm not "in charge" of all of the presentations. I

>> might be in many of them but I won't be the one doing the main planning

>> for

>> all of them once we get past the submission process.

>>

>>

>> Thanks everyone!

>> Michelle

>> _______________________________________________

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>> games_access at igda.org

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>>

>>

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