[games_access] Project Icecube: One Button Game A PotentialWinnerin Game Design Competition!

Eelke Folmer eelke.folmer at gmail.com
Fri Jun 13 12:40:33 EDT 2008


Pretty cool!

I will probably be the only one .. and you ofcourse to be able to read it ;-)

cheers Eelke


On 12/06/2008, Thomas Westin <thomas at pininteractive.com> wrote:
> cute game :)
>  /thomas
>
>
>  On 12 jun 2008, at 00.54, AudioGames.net wrote:
>
>
> > Ps:
> >
> > Here's the control scheme:
> >
> > jump: press and/or hold space and let go (jump = on let go)
> > climb ladder: press space and let go (when over/under a ladder)
> > change direction on ladder: press space and let go (when on a ladder)
> > go through door: hold space when next to door
> > water seeds: hold space when next to seeds
> >
> > greets,
> >
> > Richard
> >
> >
> >
> >
> >
> >
> > ----- Original Message ----- From: "AudioGames.net"
> <richard at audiogames.net>
> > To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
> > Sent: Thursday, June 12, 2008 12:49 AM
> > Subject: [games_access] Project Icecube: One Button Game A Potential
> Winnerin Game Design Competition!
> >
> >
> >
> > > Hi,
> > >
> > > A short message concerning a cool one-button platform game by Michiel
> Krol:
> > >
> > > You may remember Michiel Krol's name from his work on the Audio Game
> Maker and project Game Accessibility at the Bartimeus Accessibility
> foundation. You may also remember his name from the game Submarine
> (http://www.spele.nl/game/submarine.html - currently
> unavailable at time of this post), which was nominated for the NLGD Game
> Design Rally 2006 and which featured an alternative, one-button control
> scheme. Michiel is currently finishing his Masters degree in Game Design.
> > >
> > > I'm happy to announce that for this years NLGD Game Rally, Michiel is
> once more nominated for a new game: Project Icecube! This free online
> Flash-game is specifically designed for children in the age of 8 to 12 who
> have to live with a chronical disease or a handicap. What makes Project
> Icecube special is that this is a one-button platform game. The game control
> automation is slightly inspired by that of a prototype for a one-button
> platform game that I once made. Check out Project Icecube here:
> > >
> > > http://www.uqudos.com/nl/portfolio/gameplayNLGD_3.html
> > >
> > > Currently the game only works with the spacebar (it was designed like
> this for the competition) but it is a very small effort to reprogram it so
> it works with every key or button or switch device. The game is only in
> Dutch for now. In the game, you are an icecube and you have to explore 4
> worlds, finding fellow icecubes and water the seeds found in the world to
> progress.
> > >
> > > What do you think?
> > >
> > > Next week's the winner is selected, on thursday the 18th. Although the
> winner is selected via a child jury, you can let Michiel know what you think
> of the game by rating the game on the website.
> > >
> > > Greets,
> > >
> > > Richard
> > >
> > >
> > > _______________________________________________
> > > games_access mailing list
> > > games_access at igda.org
> > > http://seven.pairlist.net/mailman/listinfo/games_access
> > >
> >
> > _______________________________________________
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> > games_access at igda.org
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> >
>
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-- 
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Eelke Folmer                           Assistant Professor
Department of CS&E/171
University of Nevada              Reno, Nevada 89557
Game interaction design        www.eelke.com
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