[games_access] another quick introduction
kestrell at panix.com
Wed Mar 5 10:44:15 EST 2008
Wow! Those games do sound interesting, I will definitely check out your
site. I do like puzzle games also--I am a major fan of Boggle, and there is
a blind-accessible version produced by Spoonville Games of which I am a
The spooky cities of the 1920s game also sounds fabulous; I love that time
period, and read a lot of weird fiction and ghost stories from that time,
along with the mysteries of Dorothy Sayers and such.
----- Original Message -----
From: "John Bannick" <jbannick at 7128.com>
To: <games_access at igda.org>
Sent: Tuesday, March 04, 2008 7:21 PM
Subject: [games_access] another quick introduction
> We've already shipped 6 of the planned 12 Inspector Cyndi in Newport
> Their titles are:
> 1. Death Nell - Who murdered the Upstairs Maid?
> 2. The Forgetful Sailor - An amnesiac who is more than he appears to be
> 3. When Irish Spies are Smiling - Did the Fenians steal Mr. Hollands
> experimental submarine, again?
> 4. Unfinished Symphony - Why did the trumpet player keel over into the
> potted palm?
> 5. Lights Out - Who stole Muffy Huffington's engagement ring?
> 6. Fall from Grace - Who abducted Miss Helen Grace Stately?
> We've shipped a bunch of puzzle and word games.
> The blind-accessible ones are:
> 1. Kim's Game - A memory game from Rudyard Kipling's book
> 2. Orchestra - A musical memory game
> 3. Definitions - A word game
> 4. Synonyms and Antonyms - The word game equivalent of slalom skiing
> 5. Scrambled Sayings - Another word game
> Plus the occasional free word games which appear on our Web site randomly.
> Eelke's opportunity to participate in evaluation of his blind accessible
> client for Second Life sounds ideal for your interest in social gaming.
> We're offering our word games especially to the educational markets right
> now; but they aren't formal teaching tools.
> I personally like making story games.
> We've got a new series under development right now, adventures set in
> Sinister Cities of the 1920's.
> Your idea about a horror game that exploited the lights-out in the dark
> potential of creating an environment
> that could appeal to both visually-impaired and sighted players is very
> interesting. I've got to give that some serious thought.
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> games_access at igda.org
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