[games_access] game serie LUKA
rkimball at gmail.com
Sun Jan 4 17:07:38 EST 2009
Good questions regarding CC.
1. Should dialog be stopped so people can read the CC?
A: I think all games should have a pause function that stops the audio
dialog and continues to display the CC when paused (instead of CC
disappearing after a few seconds). I do this when watching DVD movies
and sometimes miss reading the subtitles because the conversation
flows to fast. I pause the movie and read the subtitle and then press
play. Additionally, I'd like to see more games include a "log" of
dialog so players can go back at anytime and re-read them.
2. How big should a subtitle be?
A: Ideally, as big as the player needs them to be. That means, allow
the player to customize the size of the CC for themselves. This is why
having CC not be embedded into complex UI windows is easiest, so that
the engine can scale text easily. Whatever a developer does, they
should NOT do what everyone is doing these days, which is test their
games only on High Definition (HD) TVs and then when they are played
on Standard Definition (SD) TVs the text is extremely small. I can't
stand that! Until we have a study of what font size is appropriate for
typical living room console gaming and PC gaming you'll just have to
make a guess that the size of the subtitle is big enough, if you don't
allow for custom scaling. Always err on the side of too big, imo.
On Sat, Jan 3, 2009 at 1:44 PM, Sandra Uhling <sandra_uhling at web.de> wrote:
> Hi all,
> and a happy new year.
> I play the game serie LUKA published by the police in Germany.
> Maybe they will be interested in Game Accessibility?
> With some little changed it could be much more accessible.
> And it could be possible that blind gamers can also play the game.
> The game is for children and young people.
> I have some questions:
> Subtitle in a Dialog: should it be possible to stop a Dialog?
> I think that some people do need more time to read it.
> And special children maybe need more time?
> How big should the subtitle be ?
> I am looking for a good example of a text adventure audiogame.
> I have already Terraformers, SoundRTS
> Games for children:
> I am wondering, why not all text is read ?
> They do have the dialogs as audio, but not for all the other information.
> Is this normal for games for kids ? Not all kids can read.
> Best regards,
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