[games_access] eeping Southpaw, Legacy and Customizable Game Controls Alive ?
Reid Kimball
rkimball at gmail.com
Sat Jan 24 15:55:31 EST 2009
This is an excellent example, it relates to something I'm going to
announce in another email soon.
-Reid
On Sat, Jan 24, 2009 at 11:49 AM, d. michelle hinn <hinn at uiuc.edu> wrote:
> An example is when I worked on Halo, they were not going to include the
> controls that people were used to from older first person shooters (like
> GoldenEye) until we could gather enough evidence to convince the team that
> they needed to include it whether they liked it or not. So they have both
> the "legacy" and their own control scheme, although most people I know
> immediately go to "legacy" controls in the controller set up. Basically the
> Halo scheme was completely backward from what the "legacy" FPS games where
> like so they compromised by giving people the choice.
> Michelle
>
> I'm not sure now. What does Legacy mean as regards a game controller set-up?
>
>
>
> Barrie
>
>
>
> ----- Original Message -----
>
> From: Mark Barlet
>
> To: IGDA Games Accessibility SIG Mailing List
>
> Sent: Saturday, January 24, 2009 3:32 PM
>
> Subject: Re: [games_access] eeping Southpaw,Legacy and Customizable Game
> Controls Alive ?
>
> Southpaw is a left-handed person. Legacy means "Older"
>
> Mark
>
> On Sat, Jan 24, 2009 at 10:31 AM, Sandra Uhling <sandra_uhling at web.de>
> wrote:
>
> Hello,
>
>> In essence, the mission is simple: Keeping Southpaw, Legacy and
>> Customizable Game Controls Alive.
>
> @Barrie
> maybe you can describe it shortly?
>
> What does "Keeping southpaw" and "Legacy Game Control" mean ?
>
> Regards,
> Sandra
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