[games_access] New one button game?
Barrie Ellis
barrie.ellis at oneswitch.org.uk
Wed Jan 28 12:56:38 EST 2009
Argh! "Press SPACE to retry".... Why do programmers insist on making players
reach out and press extra controls that are otherwise superfluous to
gameplay. So is this a Mouse, mouse click and keyboard game?
Anyway - how would this be for a solution:
http://uk.youtube.com/watch?v=pbpI5Tx_58E&feature=channel_page
Barrie
www.OneSwitch.org.uk
----- Original Message -----
From: "Reid Kimball" <reid at rbkdesign.com>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Wednesday, January 28, 2009 5:38 PM
Subject: [games_access] New one button game?
> Osmos is a new game, currently in Alpha I think (meaning it can change
> based on feedback)
>
> http://www.hemispheregames.com/?page_id=17
>
> Take a look at the video to get a sense for the gameplay. It's a bit
> like Flow, you try to become bigger so you can eat others. You play by
> aiming your mouse behind your avatar and then left clicking to push it
> forward.
>
> This isn't strictly one button since it requires mouse controls, but
> does anyone think this could be made to be strictly one-button and if
> so, how?
>
> Here's one idea:
> 1. The mouse cursor is locked to an orbit around your avatar.
> 2. The locked mouse cursor rotates around your avatar continuously
> 3. You hit the button to propel yourself forward and at the same time
> the locked mouse cursor begins rotating around your avatar in the
> opposite direction
>
> Any others?
>
> This made me realize that with switch devices it uses two types of
> accessibility; hardware and game design.
>
> -Reid
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