[games_access] Project Natal: Microsoft's Alternative Controller

Nathalie Caron nathalie at gamefwd.org
Tue Jun 2 17:38:16 EDT 2009


My answer to your question Barrie, is to write, write, write about it. The
more we bring attention to it, the more likely Microsoft is to take notice.

Nathalie

On Tue, Jun 2, 2009 at 3:39 PM, Barrie Ellis
<barrie.ellis at oneswitch.org.uk>wrote:

> Natal doesn't need to suffer from the same problems as the Wii - i.e. Not
> being able to adjust what the Wii remote is expecting as regards how fast
> and how broad movements are is a real loss. Very rare support for
> alternative controllers to be used.
>
> I could well imagine that Natal car game being controlled by expressions
> alone if needed. Maybe Microsoft will encourage developers to offer
> alternative ways to play - perhaps leant and stored as part of the Avatar
> system from the off to share between different games. It's early days -
> anything is possible...
>
> How do we best get this message to Microsoft though?
>
> Barrie
>
> ----- Original Message ----- From: "will wade" <willwade at gmail.com>
> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
> Sent: Tuesday, June 02, 2009 7:13 PM
> Subject: Re: [games_access] Project Natal: Microsoft's Alternative
> Controller
>
>
>
>  Its a interesting development.
>> I agree - as it stands its not that potentially useful to
>> children/adults with a lot of movement. What would be interesting if
>> the technology could be used to look at a particular reliable movement
>> of a person for a particular output - e.g. move a hand inwards at a
>> certain angle in relation to the body, or a head movement to the left,
>> and that produces a output just like a switch. Something like this is
>> currently being developed by the inference group at Cambridge so watch
>> this space..
>>
>> w
>>
>> 2009/6/2 Nathalie Caron <nathalie at gamefwd.org>:
>>
>>> Hi Barrie, and group:
>>>
>>> I watched the Microsoft presentation yesterday and while it has a lot of
>>> potential to increase mainstream accessibility, I think there is some way
>>> to
>>> go in order for it to be accessible to all.
>>>
>>> I can already imagine one of my friends, who argued the same point. He
>>> has
>>> CP and is in a wheel chair with minimal hand coordination, has managed to
>>> adapt to use a controller, but does not speak (unless using a voice
>>> device).
>>> I don't think Natal would be able to recognize his facial expressions as
>>> well, nor would it be able to find expressions in his synthetic voice
>>> (thinking in reference to that interactive game with the little boy -
>>> Tobi
>>> was it?)
>>>
>>> I think that if Microsoft was really serious about this, they would have
>>> to
>>> look, perhaps into neurofeedback for those who do not have the means to
>>> use
>>> their bodies, voices and facial expressions. Surely they have the ability
>>> to
>>> implement something like this en masse.
>>>
>>> I don't know if they would consider that, or if they are satisfied by
>>> having
>>> already "broken new ground"... I guess we will have to watch and see.
>>>
>>> Nathalie
>>> http://gamefwd.org
>>>
>>> On Mon, Jun 1, 2009 at 5:14 PM, Barrie Ellis <
>>> barrie.ellis at oneswitch.org.uk>
>>> wrote:
>>>
>>>>
>>>> Lots of potential for improved accessibility? But will it be realised...
>>>>
>>>> Microsoft announce Project Natal - gesture, facial expressions and voice
>>>> recognition:
>>>>
>>>> http://switchgaming.blogspot.com/2009/06/microsofts-new-controller.html
>>>>
>>>>
>>>> http://kotaku.com/5274317/microsoft-makes-you-the-motion-controller-with-project-natal
>>>>
>>>>
>>>> _______________________________________________
>>>> games_access mailing list
>>>> games_access at igda.org
>>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>>
>>>>
>>>
>>> _______________________________________________
>>> games_access mailing list
>>> games_access at igda.org
>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>
>>>
>>>  _______________________________________________
>> games_access mailing list
>> games_access at igda.org
>> http://seven.pairlist.net/mailman/listinfo/games_access
>>
>
>
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://pairlist7.pair.net/pipermail/games_access/attachments/20090602/2bd314d4/attachment.htm>


More information about the games_access mailing list