[games_access] Project Natal: Microsoft's Alternative Controller

Mark Barlet ioo at ablegamers.com
Tue Jun 2 18:08:28 EDT 2009


Microsoft has taken notice. More details later.

Mark

Sent from mobile device.

On Jun 2, 2009, at 5:38 PM, Nathalie Caron <nathalie at gamefwd.org> wrote:

> My answer to your question Barrie, is to write, write, write about  
> it. The more we bring attention to it, the more likely Microsoft is  
> to take notice.
>
> Nathalie
>
> On Tue, Jun 2, 2009 at 3:39 PM, Barrie Ellis <barrie.ellis at oneswitch.org.uk 
> > wrote:
> Natal doesn't need to suffer from the same problems as the Wii -  
> i.e. Not being able to adjust what the Wii remote is expecting as  
> regards how fast and how broad movements are is a real loss. Very  
> rare support for alternative controllers to be used.
>
> I could well imagine that Natal car game being controlled by  
> expressions alone if needed. Maybe Microsoft will encourage  
> developers to offer alternative ways to play - perhaps leant and  
> stored as part of the Avatar system from the off to share between  
> different games. It's early days - anything is possible...
>
> How do we best get this message to Microsoft though?
>
> Barrie
>
> ----- Original Message ----- From: "will wade" <willwade at gmail.com>
> To: "IGDA Games Accessibility SIG Mailing List"  
> <games_access at igda.org>
> Sent: Tuesday, June 02, 2009 7:13 PM
> Subject: Re: [games_access] Project Natal: Microsoft's Alternative  
> Controller
>
>
>
> Its a interesting development.
> I agree - as it stands its not that potentially useful to
> children/adults with a lot of movement. What would be interesting if
> the technology could be used to look at a particular reliable movement
> of a person for a particular output - e.g. move a hand inwards at a
> certain angle in relation to the body, or a head movement to the left,
> and that produces a output just like a switch. Something like this is
> currently being developed by the inference group at Cambridge so watch
> this space..
>
> w
>
> 2009/6/2 Nathalie Caron <nathalie at gamefwd.org>:
> Hi Barrie, and group:
>
> I watched the Microsoft presentation yesterday and while it has a  
> lot of
> potential to increase mainstream accessibility, I think there is  
> some way to
> go in order for it to be accessible to all.
>
> I can already imagine one of my friends, who argued the same point.  
> He has
> CP and is in a wheel chair with minimal hand coordination, has  
> managed to
> adapt to use a controller, but does not speak (unless using a voice  
> device).
> I don't think Natal would be able to recognize his facial  
> expressions as
> well, nor would it be able to find expressions in his synthetic voice
> (thinking in reference to that interactive game with the little boy  
> - Tobi
> was it?)
>
> I think that if Microsoft was really serious about this, they would  
> have to
> look, perhaps into neurofeedback for those who do not have the means  
> to use
> their bodies, voices and facial expressions. Surely they have the  
> ability to
> implement something like this en masse.
>
> I don't know if they would consider that, or if they are satisfied  
> by having
> already "broken new ground"... I guess we will have to watch and see.
>
> Nathalie
> http://gamefwd.org
>
> On Mon, Jun 1, 2009 at 5:14 PM, Barrie Ellis <barrie.ellis at oneswitch.org.uk 
> >
> wrote:
>
> Lots of potential for improved accessibility? But will it be  
> realised...
>
> Microsoft announce Project Natal - gesture, facial expressions and  
> voice
> recognition:
>
> http://switchgaming.blogspot.com/2009/06/microsofts-new- 
> controller.html
>
> http://kotaku.com/5274317/microsoft-makes-you-the-motion-controller-with-project-natal
>
>
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