[games_access] cognitive, click and point games

Sandra Uhling sandra_uhling at web.de
Wed Oct 21 05:33:04 EDT 2009


Hi Javier,

thank you very much.
I think a demo should be enough.

Maybe we can get mainstream click and point games to add some features?
Wish me luck.
Best regards,
Sandra


> -----Ursprüngliche Nachricht-----

> Von: games_access-bounces at igda.org [mailto:games_access-

> bounces at igda.org] Im Auftrag von Javier Mairena

> Gesendet: Mittwoch, 21. Oktober 2009 08:06

> An: IGDA Games Accessibility SIG Mailing List

> Betreff: Re: [games_access] cognitive, click and point games

>

> I know one classic graphic adventure than can be played with mouse like

> a click and point game but also can be played with keyboard for a

> blind.

>

> Was developed in Spain some years ago.

> You have to pay for that, if you found some old copy...

> But you can try a demo here:

> ftp://ftp.once.es/pub/utt/tiflosoftware/Juegos_Cuentos/aventuras/TA_dem

> o_Esp.exe

>

> I have one original copy but I do not pass the entire game.

> Blind people that have played all the game told me that the begin is

> really good, but after it go worse.

>

>

> 2009/10/20 Sandra Uhling <sandra_uhling at web.de>

>

>

> Hi,

>

> I just played Jack Keane and demo of the whispered world.

> The puzzles are very difficult and need lots of time.

>

> Besides cognitive also people with "less time" could benefit

> from much easier puzzles or more tips.

>

> I do not remind it: were all click and point games so difficult.

> I do remind that some old games were fun, because of some stupid

> puzzles.

> But now I have less time and I do not like difficult puzzles any

> more.

>

>

> It would be great when the player would get everything he need

> ingame.

> E.g. hints when talking to other people, a paper (item) that

> contains some

> hints

> or some hints that can be accessed in the game options.

>

>

> I am also wondering if it is possible to build click and point

> games for

> blind:

> e.g. use the keyboard to access everything, more Audio

> information

>

> The whispered world has a "magic" button: everything that is

> interactive

> become highlighted

> But they missed to subtitle the introduction :-(

> I also like it that the focused dialogs you chose are

> highlighted.

>

> I wrote to Deck13 (Jack Keanne). They answered they will forward

> my email to

> the designer.

> I have the feeling, they never heard about game accessibility.

>

> Do we have some good examples for accessible click and point

> games?

> It would be great, when we could have more "terrestrial invaders"

> for more

> genres :-)

>

> Best regards,

> Sandra

>

>

>

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