[games_access] cognitive, click and point games
Sandra Uhling
sandra_uhling at web.de
Wed Oct 21 05:33:04 EDT 2009
Hi Javier,
thank you very much.
I think a demo should be enough.
Maybe we can get mainstream click and point games to add some features?
Wish me luck.
Best regards,
Sandra
> -----Ursprüngliche Nachricht-----
> Von: games_access-bounces at igda.org [mailto:games_access-
> bounces at igda.org] Im Auftrag von Javier Mairena
> Gesendet: Mittwoch, 21. Oktober 2009 08:06
> An: IGDA Games Accessibility SIG Mailing List
> Betreff: Re: [games_access] cognitive, click and point games
>
> I know one classic graphic adventure than can be played with mouse like
> a click and point game but also can be played with keyboard for a
> blind.
>
> Was developed in Spain some years ago.
> You have to pay for that, if you found some old copy...
> But you can try a demo here:
> ftp://ftp.once.es/pub/utt/tiflosoftware/Juegos_Cuentos/aventuras/TA_dem
> o_Esp.exe
>
> I have one original copy but I do not pass the entire game.
> Blind people that have played all the game told me that the begin is
> really good, but after it go worse.
>
>
> 2009/10/20 Sandra Uhling <sandra_uhling at web.de>
>
>
> Hi,
>
> I just played Jack Keane and demo of the whispered world.
> The puzzles are very difficult and need lots of time.
>
> Besides cognitive also people with "less time" could benefit
> from much easier puzzles or more tips.
>
> I do not remind it: were all click and point games so difficult.
> I do remind that some old games were fun, because of some stupid
> puzzles.
> But now I have less time and I do not like difficult puzzles any
> more.
>
>
> It would be great when the player would get everything he need
> ingame.
> E.g. hints when talking to other people, a paper (item) that
> contains some
> hints
> or some hints that can be accessed in the game options.
>
>
> I am also wondering if it is possible to build click and point
> games for
> blind:
> e.g. use the keyboard to access everything, more Audio
> information
>
> The whispered world has a "magic" button: everything that is
> interactive
> become highlighted
> But they missed to subtitle the introduction :-(
> I also like it that the focused dialogs you chose are
> highlighted.
>
> I wrote to Deck13 (Jack Keanne). They answered they will forward
> my email to
> the designer.
> I have the feeling, they never heard about game accessibility.
>
> Do we have some good examples for accessible click and point
> games?
> It would be great, when we could have more "terrestrial invaders"
> for more
> genres :-)
>
> Best regards,
> Sandra
>
>
>
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