[games_access] cognitive, click and point games

oneswitch at googlemail.com oneswitch at googlemail.com
Wed Oct 21 06:16:38 EDT 2009


It's a good idea, Sandra. Just to be able to play point and click games in a 
window is a really important accessibility feature, as it should allow users 
to easily calibrate their devices (e.g. head-trackers) and allows for 
on-screen keyboards and dwell-clicking devices.

Here's some useful info and links to more games:

http://switchgaming.blogspot.com/2008/08/design-tips-for-eye-tracker-games.html
http://switchgaming.blogspot.com/2008/08/design-tips-for-head-tracker-games.html

I do like Doeo!

Barrie


--------------------------------------------------
From: "Sandra Uhling" <sandra_uhling at web.de>
Sent: Wednesday, October 21, 2009 10:33 AM
To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
Subject: Re: [games_access] cognitive, click and point games

> Hi Javier,
>
> thank you very much.
> I think a demo should be enough.
>
> Maybe we can get mainstream click and point games to add some features?
> Wish me luck.
> Best regards,
> Sandra
>
>> -----Ursprüngliche Nachricht-----
>> Von: games_access-bounces at igda.org [mailto:games_access-
>> bounces at igda.org] Im Auftrag von Javier Mairena
>> Gesendet: Mittwoch, 21. Oktober 2009 08:06
>> An: IGDA Games Accessibility SIG Mailing List
>> Betreff: Re: [games_access] cognitive, click and point games
>>
>> I know one classic graphic adventure than can be played with mouse like
>> a click and point game but also can be played with keyboard for a
>> blind.
>>
>> Was developed in Spain some years ago.
>> You have to pay for that, if you found some old copy...
>> But you can try a demo here:
>> ftp://ftp.once.es/pub/utt/tiflosoftware/Juegos_Cuentos/aventuras/TA_dem
>> o_Esp.exe
>>
>> I have one original copy but I do not pass the entire game.
>> Blind people that have played all the game told me that the begin is
>> really good, but after it go worse.
>>
>>
>> 2009/10/20 Sandra Uhling <sandra_uhling at web.de>
>>
>>
>> Hi,
>>
>> I just played Jack Keane and demo of the whispered world.
>> The puzzles are very difficult and need lots of time.
>>
>> Besides cognitive also people with "less time" could benefit
>> from much easier puzzles or more tips.
>>
>> I do not remind it: were all click and point games so difficult.
>> I do remind that some old games were fun, because of some stupid
>> puzzles.
>> But now I have less time and I do not like difficult puzzles any
>> more.
>>
>>
>> It would be great when the player would get everything he need
>> ingame.
>> E.g. hints when talking to other people, a paper (item) that
>> contains some
>> hints
>> or some hints that can be accessed in the game options.
>>
>>
>> I am also wondering if it is possible to build click and point
>> games for
>> blind:
>> e.g. use the keyboard to access everything, more Audio
>> information
>>
>> The whispered world has a "magic" button: everything that is
>> interactive
>> become highlighted
>> But they missed to subtitle the introduction :-(
>> I also like it that the focused dialogs you chose are
>> highlighted.
>>
>> I wrote to Deck13 (Jack Keanne). They answered they will forward
>> my email to
>> the designer.
>> I have the feeling, they never heard about game accessibility.
>>
>> Do we have some good examples for accessible click and point
>> games?
>> It would be great, when we could have more "terrestrial invaders"
>> for more
>> genres :-)
>>
>> Best regards,
>> Sandra
>>
>>
>>
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>>
>
>
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