[games_access] Question eSport and cheating
Sandra Uhling
sandra_uhling at web.de
Tue Sep 1 16:30:45 EDT 2009
Hi Matthias,
thank you very much. It is the answer :-)
I was very confused by an article I read long ago.
Sometimes Accessibility Topics are very very confusing :-)
It is great to have other people to ask.
So the only question is the same as for mainstreams: Game Accessiblity features :-)
And the allowance of the right "Customer setting" for everyone.
Best regards,
Sandra
Matthias Troup <foreversublime at hotmail.com> schrieb am 01.09.2009 19:47:11:
> Ah... for instance:
>
> Someone attacking your initiative would call the change a "hack" (
> which makes it sound unfair/harmful) whereas if you called it a "
> custom setting" it would sound harmless and passive. Then there are
> terms in between such as "Mod" or "Patch" that have their own
> meanings technically... but none of the terms are often used properly.
> People just throw the words about to get a point across or identify
> with something similar.
>
> From: foreversublime at hotmail.com
> To: games_access at igda.org
> Date: Tue, 1 Sep 2009 13:27:37 -0400
> Subject: Re: [games_access] Question eSport and cheating
>
> Hi, Sandra:
>
> I believe it's simply a "user setting"/"game option"/"variable",
> because it could be potentially used by anyone no different than
> turning on or changing options for sound effects, difficulty setting,
> etc. The question is whether or not those options are allowed to be
> changed in a particular competition.
>
> I also believe, my opinion aside, that adhering to that vocabulary
> would help the cause. If the rules of an event allowed certain "
> customizable settings" from person to person than the governing
> committee could simply determine whether that feature is a valid
> customizable setting for competition. If you call it something
> outside of the normal vocabulary of the event (whatever that may be)
> then you will get more resistance.
>
> However, first and foremost a competitor would have to be present
> that gave adequate challenge to the rest of the competition for the
> committee to even care. Otherwise, there would be no need for a rule
> change. eSport is a skeptical and untrusting crowd even in the "
> casual" atmosphere of gameplay recordings (such as MARP). When
> changing or adding a rule they aren't just skeptical of the one that
> needs the rule but everyone else that may potentially exploit it.
> Gamers are crafty. That's how they think.
>
> I don't recall if I stayed relatively on topic from the original post.
> I hope my opinion was helpful.
>
> -Troup
>
> > To: games_access at igda.org
> > From: inrnette at aol.com
> > Date: Tue, 1 Sep 2009 12:12:50 +0000
> > Subject: Re: [games_access] Question eSport and cheating
> >
> > Microsoft uses the term "sticky keys".
> > ------Original Message------
> > From: Sandra Uhling
> > Sender: games_access-bounces at igda.org
> > To: games_access at igda.org
> > ReplyTo: IGDA Games Accessibility SIG Mailing List
> > Subject: [games_access] Question eSport and cheating
> > Sent: Sep 1, 2009 2:30 AM
> >
> > Hi,
> >
> > thanks for the good example.
> >
> > That is what I wanted to say:
> > A deaf gamer could use a "cheat" to have these soundsymbols in the
> game.
> >
> > Or there is a very difficult key combination. A gamer who cannot
> use the function,
> > he could use a "cheat" so he just have to press one button.
> >
> > Do we have a description or word for this "cheating", that is not
> cheating?
> >
> > Best regards,
> > Sandra
> >
> >
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